now i want a max inventory of 200, storage capacity of 1000, guild storage capacity of 1000, and Cart storage(MAX_CART) capacity of 200, this is almost 50-100% boost from the default numbers that came with SVN(rAthena17019), so to what number should i change the "socket_max_client_packet" to, so that the client doesn't have a problem. also i didn't see a DIFF loaded in 2012-04-10a client that suggested support of larger packet.. currently these numbers are at default i.e. storage and gstorage at 600, max cart and inventory at 100
battle.conf
vit_penalty_type: 1
this wasn't there earlier so i have no understanding how much % defense (soft + hard) would get affected by manipulating this number? the same goes for the FLEE penalty
// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
// 0 = no penalty is applied
// 1 = agi_penalty_num is reduced from FLEE as a %
// 2 = agi_penalty_num is reduced from FLEE as an exact amount
agi_penalty_type: 1
// When agi penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
agi_penalty_target: 1
// Amount of enemies required to be targetting player before FLEE begins to be penalized
agi_penalty_count: 3
// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
Question
kamikaze666
Client Version: 2012-04-10a
The conf folder
a) in packet_athena.conf i saw the following
socket_max_client_packet: 24576
now i want a max inventory of 200, storage capacity of 1000, guild storage capacity of 1000, and Cart storage(MAX_CART) capacity of 200, this is almost 50-100% boost from the default numbers that came with SVN(rAthena17019), so to what number should i change the "socket_max_client_packet" to, so that the client doesn't have a problem. also i didn't see a DIFF loaded in 2012-04-10a client that suggested support of larger packet.. currently these numbers are at default i.e. storage and gstorage at 600, max cart and inventory at 100
vit_penalty_type: 1
this wasn't there earlier so i have no understanding how much % defense (soft + hard) would get affected by manipulating this number? the same goes for the FLEE penalty
// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
// 0 = no penalty is applied
// 1 = agi_penalty_num is reduced from FLEE as a %
// 2 = agi_penalty_num is reduced from FLEE as an exact amount
agi_penalty_type: 1
// When agi penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
agi_penalty_target: 1
// Amount of enemies required to be targetting player before FLEE begins to be penalized
agi_penalty_count: 3
// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
agi_penalty_num: 10
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again this was a googly :S
// Use alternate method of DEF calculation for physical attacks.
// With 0, disabled (use normal def% reduction with further def2 reduction)
// At 1 or more defense is substraction of (DEF* value).
// eg: 10 + 50 def becomes 0 + (10*type + 50)
weapon_defense_type: 0
//MDEF‚same as above....(MDEF*value)
magic_defense_type: 0
c) player.conf
the cart weight never exceeds 62500 no matter what number i set it to.. need help
Edited by kamikaze6660 answers to this question
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