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Q>v4p With Shop


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mga sir bka nmn po pede mka hingi ng v4p n my kasama n vote shop in game...kc po meron ako v4p sa flux ko...n kaka pag vote po at n kakakuha ng point..kaso po pag in game na tpos kukuwain po un price nla sa npc vote shop wala po..cla point....ang gamit ko po n npc vote shop...cash shop po..plz help me guyz....

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Yung kay JayPee, meron na yun dba? Or wala pa? D:

Since mern ka narin palang script para sa game, direct mo nalang sa tamang table tapos iedit mo nalang yung mga pangalan ng columns.

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hindi kita m getz agentbogz sa post dre pede ba mka hingi ng v4p n my kasama n vote shop...plz help me nmn oh....need lng tlga

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Eto yung Script ng Vote script hindi pa ito ang NPC

- <tab> script <tab> VotePointConvert <tab> -1,{
OnPCLoginEvent:
query_sql("SELECT `points` FROM `cp_v4p_voters` WHERE account_id="+getcharid(3)+" LIMIT 1",.@points);
if (!.@points) end;
query_sql("UPDATE `cp_v4p_voters` SET points=(points-"+.@points+") WHERE account_id='"+getcharid(3)+"'");
set #VOTEPOINTS, #VOTEPOINTS+.@points;
dispbottom "Vote Points updated! Total: "+#VOTEPOINTS;
end;
}

Then eto naman yung Script ni Euphy na Quest NPC

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; }

// Script Core
//============================================================
- script quest_shop -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
freeloop(1);
// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0;   // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
// setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
setarray .Points$[0],"#VOTEPOINTS","Vote Points";
// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
setarray .Shops$[1],"Headgears","Weapons","Other";
// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
// Add(<shop ID>,<reward ID>,<reward amount>,
//	 <Zeny cost>,<point cost>,
//	 <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
Add(3,531,1,3,0,512,1,713,1);
Add(3,532,1,3,0,513,1,713,1);
Add(3,533,1,3,0,514,1,713,1);
Add(3,534,1,3,0,515,1,713,1);
// -----------------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
 set .menu$, .menu$+.Shops$[.@i]+":";
 npcshopdelitem "qshop"+.@i,909;
}
end;
OnMenu:
set .@size, getarraysize(@i);
if (!.@size) set .@i, select(.menu$);
else if (.@size == 1) set .@i, @i[0];
else {
 for(set .@j,0; .@j<.@size; set .@j,.@j+1)
  set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
 set .@i, @i[select(.@menu$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
 message strcharinfo(0),"An error has occurred.";
 end;
}
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
end;
OnBuyItem:
// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
 message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
 end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
 mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
 set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
 switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
 case 1:
  if (@qe[0]) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
  }
  if (!checkweight(.@q[0],.@q[2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
  }
  if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
  if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
  if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
  getitem .@q[0],.@q[2];
  if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
  specialeffect2 699;
  close;
 case 2:
  setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
  if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
  if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
  if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
  break;
 case 3:
  close;
 }
}
OnEnd:
if (@qe[6]) {
 changelook LOOK_HEAD_BOTTOM, @qe[3];
 changelook LOOK_HEAD_TOP, @qe[4];
 changelook LOOK_HEAD_MID, @qe[5];
}
deletearray @qe[0],7;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
 debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
 return;
}
setarray .@j[0],getarg(2),getarg(3),getarg(4);
for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
 if (getitemname(getarg(.@i)) == "null") {
  debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
  return;
 } else
  setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
}
copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
 set @qe[0],1;
 return "^FF0000";
} else
 return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
 case 1: if (!getitemslots(getarg(0))) return .@s$;
 case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
 default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
 if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
}
function script qshop {
deletearray @i[0],getarraysize(@i);
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
 set @i[.@i],getarg(.@i);
doevent "quest_shop::OnMenu";
end;
}

// Dummy shop data -- copy as needed.
//============================================================
- shop qshop1 -1,909:-1
- shop qshop2 -1,909:-1
- shop qshop3 -1,909:-1
- shop qshop4 -1,909:-1
- shop qshop5 -1,909:-1

Yan po sir, Tell nyo nalang po sir kung may Prob pa.. ^_^

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sir san po to lalagay

- <tab> script <tab> VotePointConvert <tab> -1,{

OnPCLoginEvent:

query_sql("SELECT `points` FROM `cp_v4p_voters` WHERE account_id="+getcharid(3)+" LIMIT 1",.@points);

if (!.@points) end;

query_sql("UPDATE `cp_v4p_voters` SET points=(points-"+.@points+") WHERE account_id='"+getcharid(3)+"'");

set #VOTEPOINTS, #VOTEPOINTS+.@points;

dispbottom "Vote Points updated! Total: "+#VOTEPOINTS;

end;

}

pki guide nmn po...hindi ko po alm kung san ko lalagay eh....

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paki run din yan ng new NPC..

new text document tapos paste mo yang script na yan.. kung baga 2 NPC ang tumatakbo para sa Votenpc isa para sa FUNCTIONS ang isa naman para sa SHOP..

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sir my prob [error] npc_parsesrcfile

<tab> script <tab> votepointconvert <tab> -1,< ano yan sir

sir error nmn po un npc n bigay mo at un isa

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=) <tab> meas press mo tab.. :) like this

 

script<press mo tab>votepointconvert<press mo tab> -1
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