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Hexing a Client ( 2012 - 04 - 10 )


Yudax

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Im making a test server and I wanted to use 'data' folder instead of using .GRF file. I tried to hex a client using Shin's Diff Patcher and enabled:

Read Data folder first;
Load lua before lub;
Skip Packet Header Obfuscation.
edited DATA.ini

But when I tried to run it, everything is in Korean text and after I login with my username and password it says Rejected from Server(22).

What is the correct way of hexing a client when using 'data' folder?

When i use .GRF i have no problem at all.

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Update your LUA/B files and put in the correct luafiles514 folder.

Then, update your packetdb and mmo.h

Recompile your server.

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Update your LUA/B files and put in the correct luafiles514 folder.

Then, update your packetdb and mmo.h

Recompile your server.

Hi, thanks for the reply.

Like I said, everything is fine and working without an error, if I compile my data folder and use .GRF. This only happens everytime I use data folder.

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why do you need the client read the folder data? what files you expected to read?

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why do you need the client read the folder data? what files you expected to read?

I just want to make a test server, where you can add custom items easily thats why Im making a client that reads data folder first. Maybe i diff it the wrong way. Cant point out which is wrong.

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why do you need the client read the folder data? what files you expected to read?

Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF

instead make tons of GRF :P

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Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF

instead make tons of GRF :P

/swt

I know that, and I want to know why he desire it. /slur

Just wondering if he will waste his time if want to edit every itemdata files on data folder. /ho

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Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF

instead make tons of GRF :P

/swt

I know that, and I want to know why he desire it. /slur

Just wondering if he will waste his time if want to edit every itemdata files on data folder. /ho

Nope its not a waste of time maybe for you :)

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Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF

instead make tons of GRF :P

/swt

I know that, and I want to know why he desire it. /slur

Just wondering if he will waste his time if want to edit every itemdata files on data folder. /ho

Why would it be a waste of time? That's why Im using data folder instead of .GRF to save a LOTTTTT of time.

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Why would it be a waste of time? That's why Im using data folder instead of .GRF to save a LOTTTTT of time.

My friend told me that almost 2012 client read System/itemInfo.lub to read file data.. /hmm

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Why would it be a waste of time? That's why Im using data folder instead of .GRF to save a LOTTTTT of time.

My friend told me that almost 2012 client read System/itemInfo.lub to read file data.. /hmm

Hmm, then why when I convert it to .GRF it wont give me an error?

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not an error, just it doesn't read idnum2item*, itemslotcounttable, and num2item*.. *he told me*

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not an error, just it doesn't read idnum2item*, itemslotcounttable, and num2item*.. *he told me*

what do you mean? Then why when i use .GRF it wont give me any errors?

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what do you mean? Then why when i use .GRF it wont give me any errors?

if you don't equip it, will not give any error.. haha

try use System/itemInfo.lub

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what do you mean? Then why when i use .GRF it wont give me any errors?

if you don't equip it, will not give any error.. haha

try use System/itemInfo.lub

I think you dont get what i meant :(

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Ok Yudax, please post what steps have you done and the result too

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