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Request for additional .. Thanks in advance !


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Hi !

I would like to request some additional to this jobmaster.txt script

My current script is working only in transcended.

I want to add 3rd jobs after transcended.

and also add baby in choices.

Thanks and god bless ...

And additional again for Babies ..

Can anyone add it also for babies with 3rd babies. Thanks

and after changing to 3rd job. the blvl will reset to 1 and jlvl to 1

jobmaster.txt

Edited by Markus
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My Job Master in the SVN already does this.

trunk/npc/custom/jobmaster.txt

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You can use jobmaster of the svn.

http://svn.rathena.org/svn/rathena/trunk/npc/custom/jobmaster.txt

and after changing to 3rd job. the blvl will reset to 1 and jlvl to 1

Replace


if (.@i==4001 || .@i==4023) resetlvl(1);

to


if (.@i==4001 || .@i==4023 || eaclass()&EAJL_THIRD) resetlvl(1);


//===== rAthena Script =======================================
//= Job Master
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN r16114+
//===== Description: =========================================
//= A fully functional job changer.
//===== Additional Comments: =================================  
//= 1.1 Fixed reset on Baby job change. [Euphy]
//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy]
//= 1.3 Kagerou/Oboro added. [Euphy]
//============================================================

prontera,153,193,6    script    Job Master    123,{
function Job_Menu; function A_An;

   mes "[Job Master]";
   if (Class > 4049) {
    mes "No more jobs are available.";
    close;
   }
   if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
    mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
    close;
   }
   if (.SkillPointCheck && SkillPoint) {
    mes "Please use all your skill points before proceeding.";
    close;
   }

   set .@eac, eaclass();
   set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
   if (.@i > 6 && .@i < 22) {
    if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
	    set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
	    mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
	    close;
    }
    if (Class > 21) {
	    mes "Switch to third class?";
	    next;
	    Job_Menu(roclass(.@eac|EAJL_THIRD));
	    close;
    }
    while(1) {
	    mes "Select an option.";
	    next;
	    set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
	    if (.@i==3) close;
	    mes "[Job Master]";
	    mes "Are you sure?";
	    next;
	    Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
	    mes "[Job Master]";
    }
   }
   set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
   if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
   if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
   if (.@exp[0] && .ThirdClass) {
    if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
	    set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
	    mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
	    close;
    }
    mes "Switch to "+jobname(.@exp[0])+"?";
    next;
    Job_Menu(.@exp[0]);
    close;
   }
   if (.@eac&EAJL_2)
    if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
	    mes "No more jobs are available.";
	    close;
    }
   if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
    if (JobLevel < .JobReq[0])
	    mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
    else if (Class == 4001 && .LastJob && lastJob) {
	    mes "Switch classes now?";
	    next;
	    Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
    } else switch(Class) {
	    case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
	    case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
	    case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
	    default: mes "An error has occurred."; break;
    }
    close;
   }
   if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
    mes "No more jobs are available.";
   else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
    mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
   else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
    mes "Switch classes now?";
    next;
    Job_Menu(lastJob+4001);
   } else
    Job_Menu(.@j1,.@j2);
   close;

function Job_Menu {
   while(1) {
    if (getargcount() > 1) {
	    mes "Select a job.";
	    set .@menu$,"";
	    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		    set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
	    set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
	    next;
	    set .@i, getarg(select(.@menu$)-1,0);
	    if (!.@i) close;
	    if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
		    mes "[Job Master]";
		    mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
		    close;
	    }
	    mes "[Job Master]";
	    mes "Are you sure?";
	    next;
    } else
	    set .@i, getarg(0);
    if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
	    mes "[Job Master]";
	    mes "You are now "+A_An(jobname(.@i))+"!";
	    if (.@i==4001 && .LastJob) set lastJob, Class;
	    jobchange .@i;
	    if (.@i==4001 || .@i==4023 || eaclass()&EAJL_THIRD) resetlvl(1);
	    specialeffect2 338; specialeffect2 432;
	    if (.Platinum) callsub Get_Platinum;
	    close;
    }
    if (getargcount() == 1) return;
    mes "[Job Master]";
   }
   end;
}

function A_An {
   setarray .@A$[0],"a","e","i","o","u";
   set .@B$, "_"+getarg(0);
   for(set .@i,0; .@i<5; set .@i,.@i+1)
    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
   return "a "+getarg(0);
}

Get_Platinum:
   skill 142,1,0;
   switch(BaseClass) {
    case 0: if (Class !=23) skill 143,1,0; break;
    case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
    case 2: skill 157,1,0; break;
    case 3: skill 147,1,0; skill 148,1,0; break;
    case 4: skill 156,1,0; break;
    case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
    case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
    default: break;
   }
   switch(BaseJob) {
    case 7: skill 1001,1,0; break;
    case 8: skill 1014,1,0; break;
    case 9: skill 1006,1,0; break;
    case 10: skill 1012,1,0; skill 1013,1,0; break;
    case 11: skill 1009,1,0; break;
    case 12: skill 1003,1,0; skill 1004,1,0; break;
    case 14: skill 1002,1,0; break;
    case 15: skill 1015,1,0; skill 1016,1,0; break;
    case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
    case 17: skill 1005,1,0; break;
    case 18: skill 238,1,0; break;
    case 19: skill 1010,1,0; break;
    case 20: skill 1011,1,0; break;
    default: break;
   }
   return;

OnInit:
   setarray .Rebirth[0],99,50;    // Minimum base level, job level to rebirth OR change to third class
   setarray .JobReq[0],10,40;    // Minimum job level to turn into 1st class, 2nd class
   set .ThirdClass,1;	    // Enable third classes? (1: yes / 0: no)
   set .SNovice,45;	    // Minimum base level to turn into Super Novice
   set .LastJob,1;		    // Enforce linear class changes? (1: yes / 0: no)
   set .SkillPointCheck,1;	    // Force player to use up all skill points? (1: yes / 0: no)
   set .Platinum,1;	    // Get platinum skills automatically? (1: yes / 0: no)
   end;
}

Edited by Capuche
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Hi,

Thanks to both of you..

Can I ask for a new help again?

Cause when I turned to crusader or 2nd job class

The options are:

Rebirth

3rd Job Class

Can anyone modify it to only one choice

Rebirth

And then... high novice, high swordsman, high Lord Knight , Rune Knight.

Thanks and advance.

btw. I have another questions

How to change mp3 sound in login screen background?

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Cause when I turned to crusader or 2nd job class

The options are:

Rebirth

3rd Job Class

Can anyone modify it to only one choice

Rebirth

Search and replace

set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");

by

set .@i, select(" ~ ^0055FFRebirth^000000: ~ ^777777Cancel^000000");

btw. I have another questions

How to change mp3 sound in login screen background?

I'm not sure so I won't tell.

Edited by Capuche
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Wrong section, you should post on client support section.

Edit your 'mp3nametable.txt'

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Thanks topic solved...

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