Can someone rework this script ? I need some changes here
1st. Only GM can activate the event
2nd. GM Choices from 1vs1 to 20vs20 max partymember
3rd. Winning party will receive 1 tcg (there will be an npc in inside of arena and the party name will announce)
4th. they have 10 minutes to register and when it comes in 1minute the event will automatically close
5th. after the event is close the party have to wait until 1 minute and the event will start (gvgon)
6th only party leader can register and the party member will be warp out inside of the event
i hope someone help me thanks rathena.
prontera,155,181,5 script Sample 757,{
mes "I am Party Match Manager.";
mes "Party Leader may create a PVP Match here.";
next;
switch( select( ( .Created )?"Join Game[ ^FF0000"+.No+"vs"+.No+"^000000 ]":"Create Game",
( ( getgmlevel() >= .GMLevel || getcharid(0) == getpartyleader( getcharid(1),2 ) ) && .Created )?"^FF0000Remove Game^000000":"" )){
Case 1:
switch( .Created ){
Case 0:
getpartymember getcharid(1),1;
if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
}else{
mes "How many Players for each Party Team ?";
mes "Min = 1 Max = "+$@partymembercount;
mes "Because you only have "+$@partymembercount+" member right now.";
next;
input .No,1,$@partymembercount;
announce "[ "+.No+"vs"+.No+" Party Match ] created by "+strcharinfo(0)+", you may register to join.",0;
set .Team[0],getcharid(1);
set .Created,1;
}
close;
Case 1:
if( !.Team[1] && getcharid(1) == .Team[0] ){
mes "Please wait for ^FF0000Team 2^000000 to Register.";
}else{
if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
close;
}
getpartymember getcharid(1),1;
if( $@partymembercount < .No ){
mes "You didnt have enough of "+.No+" Member for the Game.";
mes "You only have "+$@partymembercount+" Member.";
}else{
mes "Confirm Registration ?";
if( select("Yes:No") == 1 ){
set .Team[1],getcharid(1);
set .Created,2;
setarray .Members[0],.No,.No;
for( set .@party,0; .@party < 2; set .@party,.@party + 1 ){
getpartymember .Team[.@party],1;
for( set .@i,0; .@i < .No; set .@i,.@i + 1 )
warpchar .Map$,0,0,$@partymembercid[.@i];
}
end;
}
}
}
close;
Case 2:
mes "^FF0000The Game is in Progress.^000000";
mes "[ A "+.No+" vs "+.No+" Game ]";
mes "Team ^FF0000"+getpartyname( .Team[0] )+"^000000 vs Team ^FF0000"+getpartyname( .Team[1] )+"^000000 .";
close;
}
close;
Case 2:
mes "Done, Match will be terminated right away.";
mapannounce .Map$,"Match has been Cancelled by a GM.",0;
close2;
OnReset:
deletearray .Team[0],getarraysize( .Team );
deletearray .Members[0],getarraysize( .Members );
if( .Winner ){
getpartymember .Winner,2;
for( set .@i,0; .@i < .No; set .@i,.@i + 1 ){
getitem 7539,1,$@partymemberaid[.@i];
}
set .Winner,0;
}
sleep2 2000;
set .Created,0;
mapwarp .Map$,"prontera",155,181;
end;
}
close;
OnPCDieEvent:
OnPCLogoutEvent:
if( strcharinfo(3) == .Map$ && .Created ){
for( set .@i,0; .@i < 2; set .@i,.@i + 1 )
if( getcharid(1) == .Team[.@i] )
set .Members[.@i],.Members[.@i] - 1;
if( .Members[0] < 1 ) set .Winner,.Team[1];
else if( .Members[1] < 1 ) set .Winner,.Team[0];
if( .Winner ){
mapannounce .Map$,"Team "+getpartyname( .Winner )+" Win the "+.No+"vs"+.No+" Game.",0;
donpcevent strnpcinfo(0)+"::OnReset";
}else{
warp "prontera",155,181;
}
}
end;
OnInit:
set .GMLevel,80;
set .Map$,"pvp_y_1-1";
end;
}
Question
aguyaguy
Can someone rework this script ? I need some changes here
1st. Only GM can activate the event
2nd. GM Choices from 1vs1 to 20vs20 max partymember
3rd. Winning party will receive 1 tcg (there will be an npc in inside of arena and the party name will announce)
4th. they have 10 minutes to register and when it comes in 1minute the event will automatically close
5th. after the event is close the party have to wait until 1 minute and the event will start (gvgon)
6th only party leader can register and the party member will be warp out inside of the event
i hope someone help me thanks rathena.
Edited by aguyaguyLink to comment
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