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WOE script


ZelosAvalon

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nees help for mobs inside castles 1.0 still alive when WOE start, cuz when agitstart u are kiked the castle and all mobs get @killmonster, and i dont know how i can stop it, please i really need help!

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nees help for mobs inside castles 1.0 still alive when WOE start,
can you please rephrase that ?
cuz when agitstart u are kiked the castle
when agitinit, *maprespawnguildid will be executed on every castle to kick all non-castle-owner

OnAgitStart:
if (strnpcinfo(0) == "Gld_Agit_Manager") end;
MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6;

and all mobs get @killmonster,
no I don't think so

but in fact, the monster get respawn every time it execute OnAgitInit or OnRecvCastle label

OnAgitInit execute when the server started ( when map-server.exe connected to char-server.exe .. read script_commands.txt )

OnRecvCastle execute when the castle owner decided to abandon the castle

OnAgitInit:
OnRecvCastle:
if (strnpcinfo(0) == "Gld_Agit_Manager") end;
// Spawn Monsters if the castle is empty.

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nees help for mobs inside castles 1.0 still alive when WOE start,
can you please rephrase that ?

I would like the mobs were not dead! I want the mobs inside the castles when WOE begin!

is the first WOE in my server, i want Mobs inside the castles!

Edited by ZelosAvalon
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is the first WOE in my server, i want Mobs inside the castles!

if the castle has no owner, it will automatically spawn monsters inside

this is official mechanic, and our svn scripts has already work that way

if you want the castle has owner and it still spawn monsters inside,

the monster will attack the owner and non-owner, everyone-alike

otherwise, perhaps you want every time the woe start, the castle will always reset to no owner ?

I totally cannot understand what is your request

perhaps someone who can understand him can explain it for me

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i just need mobs inside the first WOE, if any guild break the castle or kill all mobs , mobs never will respawn! just need mobs inside woe on the First WOE!

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