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Patching does work...


mythology

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hello sir

can you help me about this.

i convert iteminfo.lua to .thor

when i transfer it on public_html/thor/patch

then add on plist.txt

when u patch it it works but in game it doesnt change anything....

another problem.

when i try again to change the the fie to add on the patch list

it doesnt patch at all..

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post your configuration.

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Can you be specific on how did you convert lua to thor file? it's because patching thor have an option whether you integrate it inside the GRF or within the directory.

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@ ejai

post your configuration.

//Thor Patcher remote config file

[Main]

//Allow patching or not?

allow=true

//Should patcher ignore everything else and finish patch immediately?

Force_Start=false

//if not, what message should appear?

policy_msg=Server is taking a nap.

//file_url - patch files should ALL put here.

// This config entry will override the one in embed config.

// o HTTP:

// http://domain.com/dir/

// o FTP:

// ftp://domain.com/dir/

// o With <Username> [Password] [Port]

// ftp://username:[email protected]:port/dir/

// o Note: username is required if want put password, otherwise everything is optional.

file_url=http://mythology.ragnarok.so/thor/james/

[Patch]

//use CheckSum tool, hash for client & patcher

// used to make sure exe is up to date

// (leave empty to disable this feature)

ClientSum=

PatcherSum=

//This is compressed file for patcher & client update

// To make these work, ClientSum and/or PatcherSum can't be empty

// Note: these files should put same place as patch file (file_url in internal config)

//Relative address, not FULL URL!

ClientPath=

PatcherPath=

// Patch list file

PatchList=plist.txt

[stars]

// Shining o.O (Anyways, its for start button clones)

// Since orignal client has check sum.. why not for clones? XD

//How many? (it should same as amount of start button clone, but of course it's your choice)

clients=0

// _sum - checksum, use CheckSum tool.

//client1_sum=

// _Name - Filename of exe

//client1_Name=

// _Path - Path for file [Compressed]

//client1_Path=

[Misc]

//Set a limit for fragment, when reach this limit, patcher will ask user to defrag

FragmentLimit=50

Can you be specific on how did you convert lua to thor file? it's because patching thor have an option whether you integrate it inside the GRF or within the directory.

im using 2012 client sir....Singe file onlly sir with RO-GRF

if you want to see please add me in facebook [email protected] and lets do team view

thanks sir

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thor patcher video guide =

= part 1

= part 2
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hello sir

can you help me about this.

i convert iteminfo.lua to .thor

when i transfer it on public_html/thor/patch

then add on plist.txt

when u patch it it works but in game it doesnt change anything....

another problem.

when i try again to change the the fie to add on the patch list

it doesnt patch at all..

be sure that the iteminfo.lua is a LUB so rename the ending to iteminfo.lub

and the file have to be in the System Folder not in a GRF

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hello sir

can you help me about this.

i convert iteminfo.lua to .thor

when i transfer it on public_html/thor/patch

then add on plist.txt

when u patch it it works but in game it doesnt change anything....

another problem.

when i try again to change the the fie to add on the patch list

it doesnt patch at all..

be sure that the iteminfo.lua is a LUB so rename the ending to iteminfo.lub

and the file have to be in the System Folder not in a GRF

iteminfo.lua is on system folder

i dont know how to make .lua to lub.

i already rename it but stil the files is on .lua

thor patcher video guide =

= part 1

[media=]

= part 2

efore

thanks mootie i really appreciate it

but i have already my patcher.

It just 1 thing i dont get i think...

I already patch my new updates in my patcher but when i try to log in on game...still the description of the items are stil...

does the item_db.txt should make all like this [ ] [ ] [ ] before patching for the updates?

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if you are going to add new custom items with ¾Ç¼¼»ç¸® better use ACSII but if you are going to add .txt only you can use both ACSII and UNICODE

remember to add patch and to apply them correctly you have to use a folder with a correct path

for the custom items you need this NewFolder > data >

and if you want to add just a description just make data > idnum2itemdesctable.txt

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yeap only descrition. but i dont see anu idnum2itemdesctable.txt

all i can see is on system which is iteminfo.lua(where all items description items are here)

problem is i patch it but on game the description is still no change at all

but when i saw my GRF...it change..

just on game nothing change?

what should ido?

some people told me to recompile but i dont know how to recompile can you link me here where is the exact ling here to recompile?

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