Capuche Posted January 7, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted January 7, 2013 (edited) This function returns the item ID of the item equipped in the equipment slot specified on the invoking character. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_HEAD_TOP (1) - Upper head gear EQI_ARMOR (2) - Armor (Where you keep your Jackets and Robes) EQI_HAND_L (3) - What is in your Left hand. EQI_HAND_R (4) - What is in your Right hand. EQI_GARMENT (5) - The garment slot (Mufflers, Hoods, Manteaus) EQI_SHOES (6) - What foot gear the player has on. EQI_ACC_L (7) - Accessory 1. EQI_ACC_R (8) - Accessory 2. EQI_HEAD_MID (9) - Middle Headgear (masks and glasses) EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks) This command doesn't work for costume. Maybe this is not very useful since we can use getinventorylist command to check. Edit : Well I haven't properly argued :x It would probably help in some script, like in this request since it's easier to use getequipid than getinventorylist. Edited January 8, 2013 by Capuche 1 Link to comment Share on other sites More sharing options...
Euphy Posted February 15, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted February 15, 2013 Implemented in r17131, documented in r17132. Link to comment Share on other sites More sharing options...
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