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help Event Invasion ( edit )


ZelosAvalon

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I need help to edit my event of invasion!

I would be able to choose the day and time that the event will happen!

I have two scripts that could help:

the event invasion ( i want edit )


jupe_ele,36,53,6 script Event Invasion 105,{

   set .gm,50;//GM Level to access the GM Menu. Default: 50
setarray .@mp$[1], "prontera", "morocc", "geffen", "payon", "alberta", "izlude", "aldebaran", "xmas (lutie)", "comodo", "yuno", "amatsu", "gonryun", "umbala", "niflheim", "louyang", "jawaii", "ayothaya", "einbroch", "hugel", "rachel", "veins", "moscovia", "midgard camp", "manuk", "splendide", "brasilis", "el dicastes", "mora", "dewata", "malangdo island", "malaya port", "eclage";
// GM menu
//It allows GMs Level 50 or more to Start and Stop invasions.

if (getgmlevel()>.gm) {
if (.mobs_left) {
mes "[Event Invasion]";
mes "An invasion is in progress..";
mes "Location: " + .Map$;
mes "^FF0000"+.mobs_left+"^000000 Monsters left";
mes " ";
mes "Stop invasion?";
if(select("No:Yes")==1) close;
donpcevent "Event Invasion::onstop";
mes "Invasion stopped";
announce "The Invasion has been stopped by "+strcharinfo(0),bc_all;
close;
}

mes "[Event Invasion]";
mes "Please customize the Invasion event before starting it.";
Main:
next;
mes "[Event Invasion]";
mes "MVP Item Drop:[" + getitemname(.ItemID) + "]";
mes "Monsters Respawn:[" + strmobinfo(1,.MobID) + "]";
mes "MVP Respawn:[" + strmobinfo(1,.MvpID) + "]";
mes "Map Event will Start:["+.Map$+"]";
switch(select("Item [" + getitemname(.ItemID) + "]:Monster [" + strmobinfo(1,.MobID) + "]:MVP [" + strmobinfo(1,.MvpID) + "]:Select Map Event["+.Map$+"]:Start Event")) {
case 1:
mes "Which item would you like the MVP to drop?";
mes "Please input the item ID:";
input .ItemID;
goto Main;
case 2:
mes "Please input the monster ID:";
input .MobID;
goto Main;
case 3:
mes "Please input the MVP ID:";
input .MvpID;
goto Main;
case 4:
for ( set .@i, 1; .@i < getarraysize(.@mp$); set .@i, .@i + 1 )
set .@menuE$, .@menuE$ + .@mp$[.@i] + ":";
set .Map$, .@mp$[select( .@menuE$ )];
mes "Map Event : "+.Map$;
goto Main;
case 5:
mes "Starting the event now...";
close2;
goto onstart;
}
}

// If a player clicks the NPC, it displays:
mes "[Event Invasion]";
mes .mobs_left+" have invaded "+.Map$[.rand_map]+"!";
close;

/////////////////////////
//The actual NPC Script//
/////////////////////////

OnMinute50: // Change this to your liking
onstart:
if( .mobs_left ) end;
set .mobs_left, 1;
sleep2 1000;
announce "[ Rune-Midgard Guard ]: We have trouble here in the town " + .Map$ + "!", bc_all;
sleep2 5000;
announce "[ Rune-Midgard Guard ]: Everyone, we need your help to get rid of these monsters!", bc_all;
monster .Map$,0,0,"--ja--",.MobID,250,"Event Invasion::OnMyMobDead";
set .mobs_left, 250;
initnpctimer;
end;


onstop:
killmonster .Map$,"Event Invasion::OnSpecialMobDead";
OnTimer1805000: // 30 minutes later, kills all the mobs.
killmonster .Map$,"Event Invasion::OnMyMobDead";
set .mobs_left, 0;
stopnpctimer;
end;

OnMyMobDead: //When a mob is killed
set .mobs_left, .mobs_left-1;
if (.mobs_left==0) {
announce "[ Rune-Midgard Guard ]: The " + strmobinfo(1,.MvpID) + " has spawned in " + .Map$ + "!", bc_all;
monster .Map$,0,0,"--ja--",.MvpID,1,"Event Invasion::OnSpecialMobDead";
} else
announce "["+.mobs_left+"/250] " + strmobinfo(1,.MobID) + " left.",bc_map;
end;

OnSpecialMobDead:
announce strcharinfo(0)+" has fought off the Invasion and has been awarded a worthy prize!", bc_all;
getitem .ItemID,1; //Change the [5] to the amount you wish to hand out.
end;
}

and woe controller, (which have the system date and time)


//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3b
//===== Compatible With: =====================================
//= rAthena SVN r16571+
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================

amatsu,217,92,5 script WOE Information 837,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; }

- script WOE_CONTROL -1,{
function Disp_Owner; function Add_Zero;

OnInit:
// --------------------------------------------------------------------------------------------------------------------------

set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
set .GMAccess,99; // GM level required to access Session Manager (cannot be 0)
setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)

// --------------------------------------------------------------------------------------------------------------------------
set .Size, getarraysize($WOE_CONTROL);
setarray .Castles$[0],
"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
if (!agitcheck() && !agitcheck2()) sleep 4000;
set .Init,1;
OnMinute00:
freeloop(1);
if (agitcheck() || agitcheck2()) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) {
OnWOEEnd:
announce "The War Of Emperium is over!",bc_all|bc_woe;
AgitEnd; AgitEnd2;
sleep 1000;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent;
if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; }
if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
deletearray .Active[0],2;
if (.ForceEnd) { set .ForceEnd,0; end; }
break; } }
if ((!agitcheck() && !agitcheck2()) || .Init) {
if (!agitcheck() && !agitcheck2()) set .Init,0;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
deletearray .Active[0],2;
set .Active[0], $WOE_CONTROL[.@i+3];
if (.Init) { AgitEnd; AgitEnd2; }
else announce "The War Of Emperium has begun!",bc_all|bc_woe;
sleep 1000;
AgitStart; AgitStart2;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) {
if (!.Init) Disp_Owner(.Castles$[.@j],0);
set .Active[1], .Active[1] | (1<<((.@j/5)+1));
} else {
if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent;
if (.@j<20) {
donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
} else {
donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }
break; } }
set .Init,0;
freeloop(0);
end;

function Disp_Owner {
set .@o, getcastledata(getarg(0),1);
if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
return; }

function Add_Zero {
return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }

OnReward:
for(set .@i,0; .@i<30; set .@i,.@i+1)
if (getarg(0)&(1<<.@i)) {
set .@guild, getcastledata(.Castles$[.@i],1);
if (.@guild) {
deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char);
query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char);
for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1)
if (isloggedin(.@acc[.@j],.@char[.@j])) { 
for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];
message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } }
return;

OnPCLoadMapEvent:
if (!compare(strcharinfo(3),"g_cas")) end;
sleep2 1000;
message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";
sleep2 5000;
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
end;

OnMenu:
while(1) {
mes "[WOE Information]";
if (agitcheck() || agitcheck2()) {
if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";
else {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
set .@i, $WOE_CONTROL[.@i+2]; break; }
mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
mes " ";
for(set .@i,0; .@i<6; set .@i,.@i+1)
if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; }
} else {
set .@j,0; set .@k,0;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) {
set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; }
if (!.@j && !.@k) {
set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; }
mes "The War of Emperium is ^777777inactive^000000.";
if (.Size) {
mes " ";
mes "The next session will begin";
mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } }
next;
switch(select(""+((.CastleWarp || .Active[1])?"Warp to castles...":"")+":Check schedule...:View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":"Manage sessions...")+":^777777Cancel^000000")) {
case 1:
set .@menu$,"";
for(set .@i,0; .@i<6; set .@i,.@i+1) {
if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" - "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";
set .@menu$, .@menu$+":"; }
set .@i, select(.@menu$)-1;
set .@menu$,"";
for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" - "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";
set .@menu$, .@menu$+":"; }
set .@j, select(.@menu$)-1;
warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
close;
case 2:
mes "[schedule]";
if (.Size) {
freeloop(1);
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
for(set .@j,0; .@j<30; set .@j,.@j+1)
if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  - "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
if (.@i+4<.Size) mes " "; }
freeloop(0);
} else mes "No times are configured.";
next;
break;
case 3:
mes "[Castle Ownership]";
for(set .@i,0; .@i<6; set .@i,.@i+1) {
set .@k, .@i*5;
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
set .@t, getcastledata(.Castles$[.@j],1);
mes "  - "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }
if (.@i<5) mes " "; }
next;
break;
case 4:
while(1) {
mes "[session Manager]";
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
mes "What would you like to do?";
next;
switch(select("Add a session...:Delete a session...:Reload settings...:"+((agitcheck() || agitcheck2())?"End WOE session...":"")+":^777777Go back^000000")) {
case 1:
mes "[New Session]";
if (.Size > 127) {
mes "You have already reached the maximum of 32 sessions."; next; break; }
mes "Select a day.";
next;
set .@Day, select(" - "+implode(.Days$,": - "))-1;
mes "[New Session]";
mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,0; .@i<23; set .@i,.@i+1)
set .@menu$, .@menu$+" - "+Add_Zero(.@i,1)+":";
set .@Start, select(.@menu$)-1;
mes "[New Session]";
mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
set .@menu$, .@menu$+" - "+Add_Zero(.@i,1)+":";
set .@End, select(.@menu$)+.@Start;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (.@Day==$WOE_CONTROL[.@i] &&
 ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
  (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
  (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
mes "[New Session]";
mes "The chosen times overlap with an existing session.";
next;
set .@d,1; break; }
if (.@d) { set .@d,0; break; }
set .@Castle,0;
while(1) {
mes "[New Session]";
mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
mes " > Castles:";
if (!.@Castle) mes "   - ^777777(none selected)^000000";
else for(set .@i,0; .@i<30; set .@i,.@i+1)
if (.@Castle&(1<<.@i)) mes "   - "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
next;
set .@menu$,((.@Castle)?" - ^FF0000Finished...^000000":"")+":";
for(set .@i,0; .@i<30; set .@i,.@i+1)
set .@menu$, .@menu$+" - "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
set .@i, select(.@menu$)-1;
if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));
else {
mes "[New Session]";
mes "Are you sure?";
next;
switch(select("^0055FFAdd session...^000000:Continue selecting castles...:^777777Cancel^000000")) {
case 1:
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) {
set .@d,1; break; }
if (!.@d) { set .@d,1; set .@i,.Size; }
copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
set .Size, getarraysize($WOE_CONTROL);
case 3:
mes "[New Session]";
mes ((.@d)?"Session added.":"Cancelled.");
next;
set .@d,1;
case 2:
break;
} if (.@d) { set .@d,0; break; } }
} break;
case 2:
mes "[Remove Session]";
if (!.Size) {
mes "There are no sessions configured."; next; break; }
mes "Select a session to remove.";
next;
set .@menu$,"";
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
set .@menu$, .@menu$+" - "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
set .@menu$, .@menu$+"^777777Cancel^000000";
set .@i, select(.@menu$)-1;
if (.@i==(.Size/4)) break;
mes "[Remove Session]";
mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
mes "This action cannot be undone.";
next;
set .@j, select("^FF0000Delete session...^000000:^777777Cancel^000000");
mes "[Remove Session]";
if (.@j==2) mes "Cancelled.";
else {
deletearray $WOE_CONTROL[.@i*4],4;
set .Size, getarraysize($WOE_CONTROL);
mes "Session deleted."; }
next;
break;
case 3:
mes "[Reload Settings]";
mes "This will trigger all events related to new session configurations, if any.";
if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }
next;
set .@i, select("^0055FFReload settings...^000000:^777777Cancel^000000");
mes "[Reload Settings]";
if (.@i==2) mes "Cancelled.";
else {
set .Init,1;
donpcevent "WOE_CONTROL::OnMinute00";
mes "Variables have been re-initialized."; }
next;
break;
case 4:
mes "[Force Agit End]";
if (!agitcheck() && !agitcheck2())  {
mes "WOE has already ended."; next; break; }
mes "This command will safely execute all AgitEnd events.";
mes " ";
mes "Kill the current WOE session?";
next;
set .@i, select("^FF0000End session...^000000:"+((.Reward[0])?"^FF0000End session without rewards...^000000":"")+":^777777Cancel^000000");
mes "[Force Agit End]";
if (.@i==3) mes "Cancelled.";
else {
set .ForceEnd, .@i;
donpcevent "WOE_CONTROL::OnWOEEnd";
mes "WOE session terminated."; }
next;
break;
case 5:
set .@d,1; break;
} if (.@d) { set .@d,0; break; } }
break;
case 5:
close; }
}
}

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