AllHailToTheKing Posted December 30, 2012 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 235 Reputation: 1 Joined: 11/22/11 Last Seen: May 26, 2014 Share Posted December 30, 2012 im kindly request npc that refine sure +10 with pay? example. i want to refine my headgear sure+10 i will be paying 7539 then my headgear will be safe sure +10. Thank you in advance solved. please close . thanks Quote Link to comment Share on other sites More sharing options...
Erba Posted December 30, 2012 Group: Members Topic Count: 84 Topics Per Day: 0.02 Content Count: 550 Reputation: 9 Joined: 11/06/12 Last Seen: August 14, 2014 Share Posted December 30, 2012 (edited) //--- Bitmasks ---- // 1 - Top Headgear // 2 - Armor // 4 - Left Hand // 8 - Right Hand // 16 - Garment // 32 - Shoes // 64 - Left Accessory // 128 - Right Accessory // 256 - Middle Headgear // 512 - Lower Headgear // .....callfunc( "RefineFunc",<itemID>,<Amount>,<BitMasks>,<MinRefine>,<MaxRefine>,<CheckEquip>,<RefineMode>,<Percent> ); // 1. itemID -> Item that will be used during Refine. // 2. Amount -> Amount of Required Items. // 3. BitMask -> Refer to above bitmask table. // 4. MinRefine -> Required Min Refine to use. // 5. MaxRefine -> What is the Max Refine. [ Can Bypass Default Server Max Refine ] // 6. CheckEquip -> Check Equipments is Refineable or not. [ 0 = Disable / 1 = Enable ] // 7. RefineMode -> +1 / Max Refine. [ 0 = +1 Refine / 1 = Max Refine ] // 8. Percent -> Rate of Success to refine current Equipment. // Notes : You can Customize it according to whatever way you want. // Different NPCs / Items with Different Settings. // It will consume the items that you defined to Refine the Equipments according to your Settings. //----------- If used this as Item Script ----------- // Example : Red Potion with 100% Refine Rate // 501,Red_Potion,Red Potion,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc( "RefineFunc",501,1,63,0,10,1,0,100 ); },{},{} // Change Item Type to 11 and Amount Required to 1 ( Advised ) //----------- If used this as NPC Script ------------ prontera,142,169,4 script Refiner's Lodge Warper 752,{ mes "[100%Refiner's Lodge Warper]"; mes "Need a sure refiner?"; mes "Here are some of the Guidelines:"; next; mes "You need to Upgrade/Refine your item first to ^FF0000+4^000000 and,"; mes "You'll be needing lots of ^FF0000Saican Credits^000000 for you to avail their services"; mes "okay now you do want to proceed?"; next; menu "Okay",k_go,"No",-; close; k_go: warp "new_1-2",172,166; close; OnInit: waitingroom "100%Refiner's Lodge Warper",0; end; } // Example : 90% Success Rate Refiner. new_1-2,183,172,4 script 100% +5 Refiner 757,{ callfunc( "RefineFunc",25149,400,63,4,5,1,0,100 ); OnInit: waitingroom "Refine's +4 to +5",0; end; } new_1-2,182,162,4 script 100% +6 Refiner 757,{ callfunc( "RefineFunc",25149,500,63,5,6,1,0,100 ); OnInit: waitingroom "Refine's +5 to +6",0; end; } new_1-2,160,162,4 script 100% +7 Refiner 757,{ callfunc( "RefineFunc",25149,600,63,6,7,1,0,100 ); OnInit: waitingroom "Refine's +6 to +7",0; end; } new_1-2,161,182,4 script 100% +8 Refiner 757,{ callfunc( "RefineFunc",25149,700,63,7,8,1,0,100 ); OnInit: waitingroom "Refine's +7 to +8",0; end; } new_1-2,182,182,4 script 100% +9 Refiner 757,{ callfunc( "RefineFunc",25149,800,63,8,9,1,0,100 ); OnInit: waitingroom "Refine's +8 to +9",0; end; } new_1-2,173,172,4 script 100% +10 Refiner 757,{ callfunc( "RefineFunc",25149,900,63,9,10,1,0,100 ); OnInit: waitingroom "Refines +9 to +10",0; end; } function script RefineFunc { for( set .@i,1; .@i <= 10; set .@i,.@i + 1 ) set .@Menu$,.@Menu$ + (( getarg(2) & pow( 2,(.@i-1 ) ) && getequiprefinerycnt( .@i ) >= getarg(3) && getequiprefinerycnt( .@i ) < getarg(4) && getequipisequiped( .@i) )?"^FF0000+"+getequiprefinerycnt( .@i )+" ^0000FF"+getequipname( .@i )+" "+( getitemslots( getequipid( .@i ) )?"["+getitemslots( getequipid( .@i ) )+"]":"" )+"^000000":"" )+":"; set .@Refine,select( .@Menu$ ); mes "Required ^FF0000"+getarg(1)+" x "+getitemname( getarg(0) )+"^000000"; if( getarg(5) == 1 && !getequipisenableref( .@Refine ) ) mes "I cant refine this items. Because it is ^FF0000Un-Refineable^000000."; else{ if( select( "^FF0000Refine^000000:Cancel" ) == 2 ) close; if( countitem( getarg(0) ) < getarg(1) ) close; delitem getarg(0),getarg(1); if( rand(100) < getarg(7) ){ if( getarg(6) ) while( getequiprefinerycnt( .@Refine ) < getarg(4) ) successrefitem ( .@Refine ); else successrefitem ( .@Refine ); mes "You have refined : "; mes "^FF0000+"+getequiprefinerycnt( .@Refine )+" ^0000FF"+getequipname( .@Refine )+"^000000"; }else{ failedrefitem ( .@Refine ); mes "Sorry, Failed in Refine and Equipment...Destroyed."; } } close; } CREDITs GOES TO THE RIGHTFUL MAKER/OWNER [because i dont know who the owner is! hehe, when I did DL this script it doesnt have a name of maker] this is not the original script.. I already modified this script... hope it helps you alot^^ Edited December 30, 2012 by Emistry Please use [CODEBOX] or Attachments for long contents. Quote Link to comment Share on other sites More sharing options...
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AllHailToTheKing
im kindly request npc that refine sure +10 with pay?
example. i want to refine my headgear sure+10 i will be paying 7539 then my headgear will be safe sure +10. Thank you in advance
solved. please close . thanks
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