Ragno Posted December 23, 2012 Posted December 23, 2012 (edited) I'm translating all the untranslated NPC Names from navi_npc_krsak.lub for a pre-renewal server and I just noticed that this file contents all the data for every official npc, not only the name, but also the sprite, it's "internal name" in the script and it's position. So, could this be treated as an official leak for all npc distribution and functioning? Edited December 23, 2012 by Deep Forest Quote
Dastgir Posted December 23, 2012 Posted December 23, 2012 Its just not useful because one can only get location and sprite info, which is easy to get via logging in and just doing "/where" how can it leak the functioning of the script? Functioning should be manually checked, there's no info on grf which shows npc functioning.!! Quote
Ragno Posted December 23, 2012 Author Posted December 23, 2012 (edited) Of course, only watching npc working in-game on official servers can tell us how does works that npc. I talk about the name not visible in game, just notice it while whatching npc 15638 in navi_npc_krsak.lub: { "alde_alche", (map) 15638, (navigation npc id) 101, (???) 1193, (sprite id) " ", (npc name) "¾Ë¶÷°¡¸é¸Ç1", (npc name not visible ingame) 86, (x position) 184 (y position) }, That "¾Ë¶÷°¡¸é¸Ç1" string is corean 알람가면맨1 wich translates as "Alarm Mask Man1" wich also correspond to "alde_alche,86,184,0 script #Alarm Mask Man1 1193,{" in 2004_headgears.txt Well, it was just a coincidence i saw. Edited December 23, 2012 by Deep Forest Quote
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