Eterno Posted December 20, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/14/12 Last Seen: December 14, 2017 Share Posted December 20, 2012 (edited) like the title said, emperiums of some castle from woe1.0 & 2.0 always appear and can be breaked, although it's not in woe. Anyone know to fix it? Edited December 21, 2012 by Eterno Quote Link to comment Share on other sites More sharing options...
Euphy Posted December 20, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted December 20, 2012 If a castle is unconquered, the emperium will always spawn. You can either block the feature in the agit_main and agit_main_se files or block access to those castles while inactive (a feature in my WOE controller: trunk/npc/custom/woe_controller.txt). Quote Link to comment Share on other sites More sharing options...
Eterno Posted December 21, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/14/12 Last Seen: December 14, 2017 Author Share Posted December 21, 2012 oh yes, thanks Quote Link to comment Share on other sites More sharing options...
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Eterno
like the title said, emperiums of some castle from woe1.0 & 2.0 always appear and can be breaked, although it's not in woe. Anyone know to fix it?
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