Eterno Posted December 20, 2012 Posted December 20, 2012 (edited) like the title said, emperiums of some castle from woe1.0 & 2.0 always appear and can be breaked, although it's not in woe. Anyone know to fix it? Edited December 21, 2012 by Eterno Quote
Euphy Posted December 20, 2012 Posted December 20, 2012 If a castle is unconquered, the emperium will always spawn. You can either block the feature in the agit_main and agit_main_se files or block access to those castles while inactive (a feature in my WOE controller: trunk/npc/custom/woe_controller.txt). Quote
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Eterno
like the title said, emperiums of some castle from woe1.0 & 2.0 always appear and can be breaked, although it's not in woe. Anyone know to fix it?
Edited by Eterno2 answers to this question
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