Dream18 Posted December 16, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 12/16/12 Last Seen: December 18, 2012 Share Posted December 16, 2012 I already setup my Patcher and it's working perfect in the webhost (FileZilla FTP) and my computer. This is where I'm stuck. I tried to figure the next step after this which is updating the .grf (http://rathena.org/wiki/Thor_Patcher) I tried to add a custom item in my data folder. and everything is ready so I went to use ThorGenerator. P.S. Am I suppose to create another folder and place everything I've added in that? Then Thor will automatically repack the grf for me? Literally, i don't know where to start after setting up and connecting my Thor Patcher like to update the grf with new customs. Quote Link to comment Share on other sites More sharing options...
Mootie Posted December 16, 2012 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 815 Reputation: 86 Joined: 10/26/12 Last Seen: June 10, 2022 Share Posted December 16, 2012 To add new custom items you need a directory like this New Folder>data>sprite/texture cause thor patcher doesn't read data>texture for the custom that you going to add except .txt like clieninfo idnumberdesctable.txt and ETC... when you adding on new custom items or any inside the data you need directory New Folder>data okay? after that all you going to do is put ACSII not UNICODE http://rathena.org/board/topic/61439-thor-patcher/page__p__162660#entry162660 read post no. 6 and no.7 1 Quote Link to comment Share on other sites More sharing options...
Dream18 Posted December 16, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 12/16/12 Last Seen: December 18, 2012 Author Share Posted December 16, 2012 Okay so. I'll put the .spr and .act in the corresponding folder which is: Newfolder/data/sprite/¾ÆÀÌÅÛ Newfolder/data/sprite/¾Ç¼¼»ç¸®/³² Newfolder/data/sprite/¾Ç¼¼»ç¸®/¿© with texture same steps right? I don't get what you mean with the UNICODE and ACSII. What am I supposed to do? Note: So, after that folder is all setup. When I use ThorGenerator to create a patch. What directory link I'm suppose to put? like this "Newfolder/data" ? Thank you for answering! Quote Link to comment Share on other sites More sharing options...
Mootie Posted December 16, 2012 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 815 Reputation: 86 Joined: 10/26/12 Last Seen: June 10, 2022 Share Posted December 16, 2012 (edited) yes Newfolder/data/sprite/¾Ç¼¼»ç¸®/¿© that is correct directory for adding new custom.....you suppose to understand between ACSII and UNICODE read the link that i post above.....so you can know whats their differences.... oh well ill tell you here then o.o ACSII codes reads the orignal text like this ¾Ç¼¼»ç¸®/¿© but when using UNICODES this ¾Ç¼¼»ç¸®/¿© will become 악세사리 i hope you can now understand.... Edited December 16, 2012 by Mootie Quote Link to comment Share on other sites More sharing options...
Dream18 Posted December 16, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 12/16/12 Last Seen: December 18, 2012 Author Share Posted December 16, 2012 (edited) Oh okay I understand the difference now.. How about the .txt files? the idnum2desctable, idnum2resnametable, idnum2displaynametable? Should I also put it in "New Folder/data" ? :ThorGenerator: Add file Input Directory C:\Users\LorenaGanda\Desktop\Thor\ [select] ^ Like this? or do I have to do each folder one by one? And do I Generate it with Unicode or Acsii? Edited December 16, 2012 by Dream18 Quote Link to comment Share on other sites More sharing options...
Mootie Posted December 16, 2012 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 815 Reputation: 86 Joined: 10/26/12 Last Seen: June 10, 2022 Share Posted December 16, 2012 for the idnum2desctable, idnum2resnametable, idnum2displaynametable you can do this "data" just a data lol....and use UNICODE for .txt or acsii it doesn't matter anyway as long as there is no À¯ÀúÀÎÅÍÆäÀ̽º bla bla it will be fine.... use directory 1st input directory > "Newfolder/data/sprite/¾ÆÀÌÅÛ" Options Acsii second for the .txt directory > "data" make your that data folder have those idnum2desctable, idnum2resnametable, idnum2displaynametable there is many ways how you may add your patch...on above thats what i do...but you can do this also input directory > "Newfolder/data" on data should contain idnum2desctable, idnum2resnametable, idnum2displaynametable then for the sprite Newfolder/data/sprite/¾ÆÀÌÅÛ here's the screenshot Note: if you are going to add custom items and such always use ACSII Quote Link to comment Share on other sites More sharing options...
Dream18 Posted December 16, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 12/16/12 Last Seen: December 18, 2012 Author Share Posted December 16, 2012 (edited) Okay it seems it patched, but it stops at "Saving resources" now Btw, does it automatically repack the grf? Edited December 16, 2012 by Dream18 Quote Link to comment Share on other sites More sharing options...
Mootie Posted December 16, 2012 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 815 Reputation: 86 Joined: 10/26/12 Last Seen: June 10, 2022 Share Posted December 16, 2012 Okay it seems it patched, but it stops at "Saving resources" now Btw, does it automatically repack the grf? yes its automatically repack your grf Quote Link to comment Share on other sites More sharing options...
Dream18 Posted December 16, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 12/16/12 Last Seen: December 18, 2012 Author Share Posted December 16, 2012 (edited) Okay uhm. it stills stops at "Saving resources" when I patch my patcher any idea? Edited December 16, 2012 by Dream18 Quote Link to comment Share on other sites More sharing options...
Mootie Posted December 16, 2012 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 815 Reputation: 86 Joined: 10/26/12 Last Seen: June 10, 2022 Share Posted December 16, 2012 try vice versa on what i said ealier make "newfoler/data/sprite" put here all your custom items.... then for the .txt just make "data" and make sure that thor patcher isnt running or your exe so it wont be saving resources Quote Link to comment Share on other sites More sharing options...
Dream18 Posted December 16, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 12/16/12 Last Seen: December 18, 2012 Author Share Posted December 16, 2012 (edited) It seems like everytime i put it to ASCII. it errors to "Saving Resources". My .exe clients or anything related is not open. Note: I converted the sprite and texture folder to ASCII. but those are the ones that keeps doing "Saving Resources". But when I keep it to UNICODE. The sprite won't show I also have this in my plist.txt 1 custom1.thor 2 custom2.thor 3 custom3.thor 4 custom4.thor 5 custom5.thor 6 custom6.thor 7 custom7.thor have these in my patch/data. custom1.thor custom2.thor custom3.thor custom4.thor custom5.thor custom6.thor custom7.thor Edited December 16, 2012 by Dream18 Quote Link to comment Share on other sites More sharing options...
Sryx Posted December 16, 2012 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 520 Reputation: 64 Joined: 11/19/11 Last Seen: October 19, 2024 Share Posted December 16, 2012 Try to check your Generated Thor File if the RO/GRF is the same as your GRF name. Quote Link to comment Share on other sites More sharing options...
Dream18 Posted December 16, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 12/16/12 Last Seen: December 18, 2012 Author Share Posted December 16, 2012 (edited) ^ Nope.. I really think it's the ASCII and UNICODE.. the patcher only doesnt load when I generate it with ASCII. but when i generate it with Unicode. it works perfectly fine. but it does not update the custom.. And the filesize doesn't seem right o.o It seems like it doesn't re-pack automatically question1.bmp Edited December 16, 2012 by Dream18 Quote Link to comment Share on other sites More sharing options...
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Dream18
I already setup my Patcher and it's working perfect in the webhost (FileZilla FTP) and my computer.
This is where I'm stuck. I tried to figure the next step after this which is updating the .grf (http://rathena.org/wiki/Thor_Patcher)
I tried to add a custom item in my data folder. and everything is ready so I went to use ThorGenerator.
P.S. Am I suppose to create another folder and place everything I've added in that? Then Thor will automatically repack the grf for me?
Literally, i don't know where to start after setting up and connecting my Thor Patcher like to update the grf with new customs.
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