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Need help with Cart Termination[CT]


kingnielz

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So this is the problem about Cart Termination skill .

As we know that Cart Termination skill is not a melee skill because it won't affected with the reflect equip card card such as Valkyrie Manteau or Orc Lord card .

Cart Termination also not affected with the range reflect card .

Cart Termination also is a great skill that could be SPAM to enemies and it has a high chance for Stun Effect .

There is some solution from the google that I have been search for Cart Termination :

1.Use Quagmire , Decrease Agi , Dispell ---- > The WhiteSmith using Golden Thief Bug card on shield .

2.Use high Defense to decrease its damage --- > The WhiteSmith using Thanatos Card or Ice Pick / House Auger dagger .

3.Use Deviling and Ghostring Card ---- > The WhiteSmith using Elemental Converter to his / her weapon .

Then how to balance this imbalance of Cart Termination ?

I mean like maybe how to change the Cart Termination skill become a Melee Skill so that the Orc Lord / Reflect Shield / Valkyrie Manteau could solved this .

Help me please ...

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try edit

trunk/db/re/skill_db.txt

// 02 range (combo skills do not check for range when used,
//		   if range is < 5, the skill is considered melee-range)

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try edit

trunk/db/re/skill_db.txt

// 02 range (combo skills do not check for range when used,
//		   if range is < 5, the skill is considered melee-range)

it already has the same data like the other melee skills sir :(

Here the comparison between Cart Termiantion and Ashura Strike / Extremity Fist

Cart Termination :

485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0, WS_CARTTERMINATION,Cart Termination

Ashura Strike / Extremity Fist :

271,-2,6,1,0,0x60,0,5,1,yes,0,0,0,weapon,0, MO_EXTREMITYFIST,Asura Strike

that was the default data but still it won't reflect any damage from the orc lord , reflect shield , or v-manteau :(

is it possible if that was from the SRC ??

Edited by kingnielz
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Change

     
     if ( sc->data[sC_REFLECTSHIELD] && skillid != WS_CARTTERMINATION ) {
               rdamage += damage * sc->data[sC_REFLECTSHIELD]->val2 / 100;
               if (rdamage < 1) rdamage = 1;
           }

to

      	 if ( sc->data[sC_REFLECTSHIELD] /*&& skillid != WS_CARTTERMINATION */) {
               rdamage += damage * sc->data[sC_REFLECTSHIELD]->val2 / 100;
               if (rdamage < 1) rdamage = 1;
           }

Edited by garet999
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Change

	
  if ( sc->data[sC_REFLECTSHIELD] && skillid != WS_CARTTERMINATION ) {
			rdamage += damage * sc->data[sC_REFLECTSHIELD]->val2 / 100;
			if (rdamage < 1) rdamage = 1;
		}

to

   	 if ( sc->data[sC_REFLECTSHIELD] /*&& skillid != WS_CARTTERMINATION */) {
			rdamage += damage * sc->data[sC_REFLECTSHIELD]->val2 / 100;
			if (rdamage < 1) rdamage = 1;
		}

where is it ?? I mean the folder ??

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src/map/battle.c

I couldn't find it .. actually I use eA not rA .

maybe it's different

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