Cyrix Posted November 18, 2012 Posted November 18, 2012 (edited) where I change the time that the player is petrified? thx Edited November 18, 2012 by Cyrix Quote
malufett Posted November 19, 2012 Posted November 19, 2012 @status.c find this line case SC_ADORAMUS://Arch Bishop if (sd) tick>>=1; //Half duration for players. case SC_STONE: case SC_FREEZE: sc_def = 3 +status->mdef; break; case SC_CURSE: then add tick += 'your desired duration'; after 'sc_def' this will add/subtract the global duration of SC_STONE and take note its in millisecond and don't forget to recompile Quote
Cyrix Posted November 19, 2012 Author Posted November 19, 2012 (edited) thx... Solved case SC_ADORAMUS://Arch Bishop if (sd) tick>>=1; //Half duration for players. case SC_STONE: sc_def = 3 +status->mdef; tick = 'your desired duration'; break; case SC_FREEZE: sc_def = 3 +status->mdef; break; case SC_CURSE: Edited November 19, 2012 by Cyrix Quote
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Cyrix
where I change the time that the player is petrified?
thx
Edited by Cyrix2 answers to this question
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