I have some sprites my artist made I can use for this as well as different setups for the item stats and how to add skills for it. My only question is:
Should I use an item equip command to horribly lower ASPD when the item is equipped, or is there a way to create a "delay before attack again" so someone couldn't just equip and unequip the weapon constantly to get shots back?
In the database, shotguns will basically be gun items that have very slow attack speed with high damage and splash, but low range.
Speaking of range, is there a way to limit range with with an equipped ranged weapon with simple item_db editing or does that have to be done with the source?
I suppose I'll have to edit the source anyway to make a new weapon "type" for the skills to work properly... anyway.
And my apologies if this is in the wrong section. I didn't know if it was request or support at this point.
Question
Vach
I have some sprites my artist made I can use for this as well as different setups for the item stats and how to add skills for it. My only question is:
Should I use an item equip command to horribly lower ASPD when the item is equipped, or is there a way to create a "delay before attack again" so someone couldn't just equip and unequip the weapon constantly to get shots back?
In the database, shotguns will basically be gun items that have very slow attack speed with high damage and splash, but low range.
Speaking of range, is there a way to limit range with with an equipped ranged weapon with simple item_db editing or does that have to be done with the source?
I suppose I'll have to edit the source anyway to make a new weapon "type" for the skills to work properly... anyway.
And my apologies if this is in the wrong section. I didn't know if it was request or support at this point.
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