Reducto Posted October 21, 2012 Posted October 21, 2012 Help! I've been searching how to edit the normal level up effect. I want to change the normal level up effect to the novice guardian level up effect. Where in the src is it? HELP! Quote
lekkereten Posted October 22, 2012 Posted October 22, 2012 src/map/pc.c find clif_misceffect(&sd->bl,0); change to clif_misceffect(&sd->bl,7); src/map/atcommand.c find clif_misceffect(&sd->bl, 0); change to clif_misceffect(&sd->bl, 7); Quote
nanakiwurtz Posted October 22, 2012 Posted October 22, 2012 i guess you haven't recompile your code yet. /// 0 = base level up /// 1 = job level up /// 2 = refine failure /// 3 = refine success /// 4 = game over /// 5 = pharmacy success /// 6 = pharmacy failure /// 7 = base level up (super novice) /// 8 = job level up (super novice) /// 9 = base level up (taekwon) Quote
Reducto Posted October 22, 2012 Author Posted October 22, 2012 I already did it. I recompiled 2x already. But, still no effect. Quote
lekkereten Posted October 22, 2012 Posted October 22, 2012 Tried both common leveling and @baselevelup? Quote
Question
Reducto
Help! I've been searching how to edit the normal level up effect. I want to change the normal level up effect to the novice guardian level up effect.
Where in the src is it? HELP!
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