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Cap Damage


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Open battle.c go to line 888 and add:

if ( battle_getcurrentskill(src) == SN_FALCONASSAULT && damage > 80000 ) damage = 80000;

Not sure if its work tho, if not you can change Falcon Assault damage formula at line 4126.

case HT_BLITZBEAT:
case SN_FALCONASSAULT:
 //Blitz-beat Damage.
 if(!sd || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
  skill=0;
 md.damage=(sstatus->dex/10+sstatus->int_/2+skill*3+40)*2;
 if(mflag > 1) //Autocasted Blitz.
  nk|=NK_SPLASHSPLIT;

 if (skill_num == SN_FALCONASSAULT)
 {
  //Div fix of Blitzbeat
  skill = skill_get_num(HT_BLITZBEAT, 5);
  damage_div_fix(md.damage, skill);
  //Falcon Assault Modifier
  md.damage=md.damage*(150+70*skill_lv)/100;
 }
 break;

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