Petey Pablo Posted October 18, 2012 Posted October 18, 2012 How to increase damage of final strike? Quote
Bin4ry Posted October 18, 2012 Posted October 18, 2012 (edited) battle.c, find: { //Calc base damage according to skill case NJ_ISSEN: wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35); wd.damage2 = 0; status_set_hp(src, 1, 0); break; Add damage value or change the formula. Edited October 18, 2012 by darristan Quote
Petey Pablo Posted October 18, 2012 Author Posted October 18, 2012 @darristan Can you change it for me? I have 255 max stats. and need the right value or formula. Thank you Quote
Bin4ry Posted October 18, 2012 Posted October 18, 2012 { //Calc base damage according to skill case NJ_ISSEN: wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35); wd.damage2 = 0; status_set_hp(src, 1, 0); break; Formula = 40 * STR + (SkillLevel)*(HP/10 + 35) You can either increase like 80 * STR, or go from HP. Quote
Petey Pablo Posted October 18, 2012 Author Posted October 18, 2012 How about the other skills? Increase Throw Fuuma Shuriken Skill Damage but you must use Huuma weapon class. Increase Magic Damage - Must use Huuma weapon class. Reduced Throw Fuuma Sheriken skill delay Reduced Reverse Tatami Skill Delay Quote
Bin4ry Posted October 18, 2012 Posted October 18, 2012 (edited) 1. Open up battle.c, find: case NJ_HUUMA: skillratio += 50 + 150*skill_lv; break; 2. I don't know what is Increase Magic Damage skill. 3. Throw Huuma Shuriken delay at /db/re/skill_cast_db.txt //-- NJ_HUUMA 525,3000,2000,0,100,0,0,0 4. Reverse Tatami delay at /db/re/skill_cast_db.txt //-- NJ_TATAMIGAESHI527,0,3000,0,3000,3000,0,0 P/S: You will need to take a look on these files yourselves before requesting from others. If not you wouldn't learn anything. Edited October 18, 2012 by darristan Quote
Petey Pablo Posted October 19, 2012 Author Posted October 19, 2012 (edited) @darristan Thank you very much. Edited October 19, 2012 by WillSuranol Quote
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Petey Pablo
How to increase damage of final strike?
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