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Ninja Final Strike


Petey Pablo

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How to increase damage of final strike?

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battle.c, find:

        {    //Calc base damage according to skill
           case NJ_ISSEN:
               wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35);
               wd.damage2 = 0;
               status_set_hp(src, 1, 0);
               break;

Add damage value or change the formula.

Edited by darristan
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@darristan

Can you change it for me? :)

I have 255 max stats. and need the right value or formula. Thank you

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{ //Calc base damage according to skill
case NJ_ISSEN:
wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35);
wd.damage2 = 0;
status_set_hp(src, 1, 0);
break;

Formula = 40 * STR + (SkillLevel)*(HP/10 + 35)

You can either increase like 80 * STR, or go from HP.

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How about the other skills? :)

Increase Throw Fuuma Shuriken Skill Damage but you must use Huuma weapon class.

Increase Magic Damage - Must use Huuma weapon class.

Reduced Throw Fuuma Sheriken skill delay

Reduced Reverse Tatami Skill Delay

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1. Open up battle.c, find:

case NJ_HUUMA:
   skillratio += 50 + 150*skill_lv;
   break;

2. I don't know what is Increase Magic Damage skill.

3. Throw Huuma Shuriken delay at /db/re/skill_cast_db.txt

//-- NJ_HUUMA 525,3000,2000,0,100,0,0,0

4. Reverse Tatami delay at /db/re/skill_cast_db.txt

//-- NJ_TATAMIGAESHI

527,0,3000,0,3000,3000,0,0

P/S: You will need to take a look on these files yourselves before requesting from others. If not you wouldn't learn anything.

Edited by darristan
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@darristan

Thank you very much. :)

Edited by WillSuranol
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