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About down refinement


Mad Walker

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What part of this code should I edit to make the down refine to 5? For example I have +15 Armor, after it fails it will become +10 Armor.

BUILDIN_FUNC(downrefitem)

{

int i = -1,num,ep;

TBL_PC *sd;

num = script_getnum(st,2);

sd = script_rid2sd(st);

if( sd == NULL )

return 0;

if (num > 0 && num <= ARRAYLENGTH(equip))

i = pc_checkequip(sd,equip[num-1]);

if(i >= 0) {

ep = sd->status.inventory.equip;

//Logs items, got from (N)PC scripts [Lupus]

log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory);

sd->status.inventory.refine++;

pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below

clif_refine(sd->fd,2,i,sd->status.inventory.refine = sd->status.inventory.refine - 2);

clif_delitem(sd,i,1,3);

//Logs items, got from (N)PC scripts [Lupus]

log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory);

clif_additem(sd,i,1,0);

pc_equipitem(sd,i,ep);

clif_misceffect(&sd->bl,2);

}

return 0;

}

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I'm going to guess it's this line here:

clif_refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2);

But i don't see why you can't just simple run the same line of text 5x in the script?

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lol I'm derping! Thanks for the advice. My brain is buffering, maybe that's a good idea instead of changing some source codes. Thanks anyway!

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