So what I want to do is, after him explaining the items random, it'll tell him what his item is, what I don't know how to do it make it so it'll randomly choose from a list of items. Anyone know how to add this, or what commands/functions to use, also if you click it again it'll continue from the previous quest so you'll still need to collect those same 1-100 etc. items.
thanks for any help
prontera,156,145,4 script Hatsmith 480,{
mes "[^aa5500Roger the Hatsmith^000000]";
mes "Hi, I'm the Legendary Hatsmith Roger, how may I help you?";
next;
switch(select("Play A Hat Game","Use A Hat Ticket","Just Wanted To Say Hi")) {
case 1:
mes "In the first game you must collect x of and etc. item.";
mes "Usually between 1-100, the item will be chosen at random.";
next;
mes "Your item is ";
close;
case 2:
mes "This option is not ready yet, sorry!";
close;
case 3:
mes "[" + strcharinfo(0) + "]";
mes "Hi, nice to meet you Mr. Hatsmith.";
next;
mes "[^aa5500Roger the Hatsmith^000000]";
mes "Nice to meet you too " + strcharinfo(0) + ".";
close;
}
}
I was thinking of using this, but not sure what else goes with it.
Question
kealzorz
So what I want to do is, after him explaining the items random, it'll tell him what his item is, what I don't know how to do it make it so it'll randomly choose from a list of items. Anyone know how to add this, or what commands/functions to use, also if you click it again it'll continue from the previous quest so you'll still need to collect those same 1-100 etc. items.
thanks for any help
I was thinking of using this, but not sure what else goes with it.
bump
Edited by kealzorz6 answers to this question
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