Jump to content
  • 0

Mob drops edit? 2 questions.


Question

Posted

Would it be possible to have a mob drop an item that is already refined or carded?

OR

Would it be possible to have a mob drop randomized items?

Example: Poring drops a Knife[3]. But killing it can give you a Knife[3] + 5 or a Knife[3] +2 etc.

Example 2: A mob could drop a Chain Mail[1] + 4, or a Chain Mail[1] + 2 that is slotted with a Poring card, or some type of enchant or whatnot.

I am going to attempt to start trying to make these changes, but I'd like to know if it's even possible to begin with, and if anyone has attempted such a thing before.

3 answers to this question

Recommended Posts

Posted (edited)

I don't think its possible with src code,at least not now, since Mob_db pulls its item info from item_db, and at the moment item_db doesn't store refine rate. Your inventory db does. But the above is completely possible using script commands.

Edited by GmOcean

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...