yowjim Posted September 30, 2012 Posted September 30, 2012 Basically, everything is smooth except for one thing, when I drop the card to floor I get error or by just moving the card I get error also. Do I need to put anything at visionary_tab.txt? This is what I do, I used custom card sprite Custom Card Sprite data\sprite\¾ÆÀÌÅÛ\Red_Card.act data\sprite\¾ÆÀÌÅÛ\Red_Card.spr data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\Red_Card.bmp data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\Red_Card.bmp idnum2itemdesctable & num2itemdesctable 32000# 100% chance of auto casting '^880000Freeze^000000' on an enemy when the user receives Physical Damage. Class :^777777 Card^000000 Compound on :^777777 Armor^000000 Weight :^777777 1^000000 # idnum2itemdisplaynametable & num2itemdisplaynametable 32000#Frozen_Card# idnum2itemresnametable & num2itemresnametable 32000#Red_Card# <--- My custom card sprite name and bmp as well. cardprefixnametable 32000#of Frozen Kiss# cardpostfixnametable 32000# item_db2.txt 32000,Frozen_Card,Frozen Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Freeze,10000; },{},{} Did I left out anything for custom card, please help me to point out, thanks! Quote
Bin4ry Posted September 30, 2012 Posted September 30, 2012 (edited) If not mistaken, the itemresnametable needs an underscore prefix in front of item name. 32000#Red_Card# to 32000#_Red_Card# Edit: Oops, mistaken. Edited September 30, 2012 by darristan Quote
Question
yowjim
Basically, everything is smooth except for one thing, when I drop the card to floor I get error or by just moving the card I get error also.
Do I need to put anything at visionary_tab.txt?
This is what I do,
I used custom card sprite
Did I left out anything for custom card, please help me to point out, thanks!
1 answer to this question
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