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R>11 small item scripts pls pls :(


zmref

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Hi can anyone please script these I don't know how. I'm a newbie please I need.

1.) 45% Neutral resist

7% Fire/Water/Wind/Earth/Poison/Holy/Undead

If +7 add 1% Fire/Water/Wind/Earth/Poison/Holy/Undead

+8 add 1% Fire/Water/Wind/Earth/Poison/Holy/Undead

+9 add 1% Fire/Water/Wind/Earth/Poison/Holy/Undead

+10 add 5% Neutral resist

2.) Decreases 20% damage taken from Neutral and Water property

If +7 HP+700

3.) Increase 50% magic damage to demi-human and angel monster only

4.) add 15% chance of gaining 30% of the damage as HP

5.) 7% attack to demi human

6.) 7% resist to demi human

7.) +20% critical damage

+10% attack speed

8.) +10% Desperado Damage

+10% attack speed

9.) Immune to silence

+20% Heal,Sanctuary and Potion Pitcher

10.) Maximum HP+2k

11.) Maximum HP+1.2k

+3% reflect

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Refer here: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/item_bonus.txt

or copy from RMS item with similiar effect and edit those value.

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thanks

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Your not very specific. You didn't say what type of items you wanted anything in. This is from your other post that you made asking basically the same thing. I would make one document and putt all those in it as seperate scripts then use the callfunc to bring them up when a player equips the items.

Peopleperson49

XXXX,Garment,Garment,5,1000,,200,,4,,0,0xFFFFFFFF,7,2,4,,0,1,0,{ callfunc "CustomEffect"; },{},{}

function script CustomEffect {
bonus bMdef,5; //Mdef + 5
bonus bFlee,30; //Flee + 30
skill 26,1; //Teleport Skill
bonus bUnbreakableGarment,0;   //Garment cannot be broken.
bonus2 bSubEle,0,45; //Reduces Neutral Property damage by 45%.
bonus2 bSubEle,1,7; //Reduces Water Property damage by 7%.
bonus2 bSubEle,2,7; //Reduces Earth Property damage by 7%.
bonus2 bSubEle,3,7; //Reduces Fire Property damage by 7%.
bonus2 bSubEle,4,7; //Reduces Wind Property damage by 7%.
bonus2 bSubEle,5,7; //Reduces Poison Property damage by 7%.
bonus2 bSubEle,6,7; //Reduces Holy Property damage by 7%.
bonus2 bSubEle,7,7; //Reduces Dark Property damage by 7%.
bonus2 bSubEle,8,7; //Reduces Spirit Property damage by 7%.
bonus2 bSubEle,9,7; //Reduces Undead Property damage by 7%.
if(getrefine()>=7) { bonus2 bSubEle,1,1 } //Reduces Water Property damage by 1%.
if(getrefine()>=8) { bonus2 bSubEle,1,1 } //Reduces Water Property damage by 1%.
if(getrefine()>=9) { bonus2 bSubEle,1,1 } //Reduces Water Property damage by 1%.
if(getrefine()>=10) { bonus2 bSubEle,0,5; } //Reduces Neutral Property damage by 5%.
}

Edited by peopleperson49
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