OnPCLoginEvent:
if( #PremiumUser > gettimetick(2) ) {
sc_start SC_ITEMBOOST,( (#PremiumUser - gettimetick(2)) * 1000 ),50;
sc_start SC_EXPBOOST,( (#PremiumUser - gettimetick(2)) * 1000 ),50;
dispbottom "Premium will expell in: " + callfunc("Time2Str",#PremiumUser) + "";
}
if( #PremiumUser <= gettimetick(2) ) {
dispbottom "Premium time expelled.";
query_sql "UPDATE `login` SET group_id = '0' WHERE account_id = "+getcharid(3)+"";
}
end;
}
But, I want make something like:
if( #PremiumUser <= gettimetick(2) ) " and if player isn't group id 2 and higher, (if he is, that function works as needed, set group_id to 0)" { // this isn't a code, but some kind of code I want to see here,,,
dispbottom "Premium time expelled.";
query_sql "UPDATE `login` SET group_id = '0' WHERE account_id = "+getcharid(3)+"";
And make #premiumUser global reg value disappear as well. // not the code as well
}
end;
}
So, say: Account that has modaration options like mute and jail won't loose their group_id level when #premium ticktime is over. But, independend from group_id delete any sign of premium account if time has run out. Normal premiums like group id=1 will loose their group id, so it will be set to 0 back and also #premiumuser will be removed at all from global reg value.
Basicly I'm asking to help me to end this moment here, because when I try to make it myself, nothing good doesn't happen Thanks a lot for help.
Question
Golem1988
So, here are my premium onPCloginevent:
So, say: Account that has modaration options like mute and jail won't loose their group_id level when #premium ticktime is over. But, independend from group_id delete any sign of premium account if time has run out. Normal premiums like group id=1 will loose their group id, so it will be set to 0 back and also #premiumuser will be removed at all from global reg value.
Basicly I'm asking to help me to end this moment here, because when I try to make it myself, nothing good doesn't happen Thanks a lot for help.
Edited by Golem1988Link to comment
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