Famous Posted September 8, 2012 Posted September 8, 2012 4268,Injustice_Card,Injustice Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAutoSpell,"AS_SONICBLOW",1,50; if(isequipped(4277)) { bonus bBaseAtk,20; bonus bLuk,3; } },{},{} I would like to request when hitting the player using injustice and cast the sonic blow the attack should not stop after sonicblow using sonic blow it must continue hitting the player with normal attack.. Quote
fiction Posted September 8, 2012 Posted September 8, 2012 (edited) db/skill_cast_db.txt SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down == Explained: // CastingTime : time to cast this skill, in miliseconds // AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds // AfterCastWalkDleay : amount of time before character can move again, in miliseconds // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data // Cool Down : amount of time until character can re-use this skill, in miliseconds //-- AS_SONICBLOW 136,0,2000,2000,0,5000,0 -> //-- AS_SONICBLOW 136,0,2000,0,0,5000,0 if u're using renewal -> db/re/skill_cast_db.txt otherwise db/pre-re/skill_cast_db.txt Edited September 8, 2012 by fiction Quote
Famous Posted September 9, 2012 Author Posted September 9, 2012 failed sir i think its on . skill_db like in this topic http://eathena.ws/forum/topic/86-sonicblow/ but I dont know yet how to config 136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow Quote
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Famous
4268,Injustice_Card,Injustice Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAutoSpell,"AS_SONICBLOW",1,50; if(isequipped(4277)) { bonus bBaseAtk,20; bonus bLuk,3; } },{},{}
I would like to request
when hitting the player using injustice and cast the sonic blow the attack should not stop after sonicblow using sonic blow it must continue hitting the player with normal attack..
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