HristDead Posted August 31, 2012 Group: Members Topic Count: 66 Topics Per Day: 0.02 Content Count: 167 Reputation: 2 Joined: 08/01/12 Last Seen: October 9, 2019 Share Posted August 31, 2012 (edited) Hi. After having alot of help i finally got a disguise event working. Now i ran into one little problem which i hope can be fixed easily... at the end of the event the uses npctalk twice ("Thank you all for playing......."), while in the script i can only find that line once. how can i make this line only run once? Here is the script. Thank you, help much appreciated! Edited September 2, 2012 by HristDead Quote Link to comment Share on other sites More sharing options...
Joseph Posted September 1, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 341 Reputation: 43 Joined: 01/10/12 Last Seen: June 29, 2020 Share Posted September 1, 2012 After: if (!.dfk) { Add this line: stopnpctimer; Not tested. Quote Link to comment Share on other sites More sharing options...
HristDead Posted September 2, 2012 Group: Members Topic Count: 66 Topics Per Day: 0.02 Content Count: 167 Reputation: 2 Joined: 08/01/12 Last Seen: October 9, 2019 Author Share Posted September 2, 2012 Works, thank you! Quote Link to comment Share on other sites More sharing options...
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HristDead
Hi.
After having alot of help i finally got a disguise event working.
Now i ran into one little problem which i hope can be fixed easily...
at the end of the event the uses npctalk twice ("Thank you all for playing......."), while in the script i can only find that line once.
how can i make this line only run once? Here is the script.
Thank you, help much appreciated!
Edited by HristDeadLink to comment
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