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Soul Linker Spirit Skill modification


kamoteka

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I'm currently trying to add additional effects on the spirit skill of soul linker but i don't know where to do it.

This are the additional effects i would like to add when a player is casted by soul link.

Knight Spirit:

-Allows to use One Hand Quicken

-Allows use of Parrying with one hand sword

Edited by kamoteka
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If you're using rAthena, One Hand Quicken is already provided when LK is linked(and have two hand quicken lv 10).

So the edits below are just for the second request.

Open src/map/skill.c

Find:

int skill_check_condition_castend(struct map_session_data* sd, short skill, short lv)
{
struct skill_condition require;
struct status_data *status;
int i;
int index[MAX_SKILL_ITEM_REQUIRE];

After ADD:

struct status_change *sc = &sd->sc;

Find and Replace the two places like that:

if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {

By this:

if(require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill == LK_PARRYING && sc && sc->data[sC_SPIRIT] && sc->data[sC_SPIRIT]->val2 == SL_KNIGHT && sd->status.weapon == W_1HSWORD)) ){

Edited by MarkZD
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Is this still working on latest rev or rAthena version? Hehehehe Thanks!!!! ❤️ 

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BUMP!

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i tried it but i still cant use parrying. and when i use the script, i cant use any targeted skill anymore.

Edited by kamoteka
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i tried it but i still cant use parrying. and when i use the script, i cant use any targeted skill anymore.

I edited the post, fixed it.

Tested and Working.

Edited by MarkZD
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How to make it like Soul link for knights able to parry even when using one hand sword but has a lower block chance and all skill delay will be reduced by 90%.

*Block chance of 3*SkillLV% for one-hand sword parry.? If I may ask sir. thanks! :D

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WORKED. thank you so much!

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Automatic trigger of Blitz Beat  does not share damage ?

 

How to do this.

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If you're using rAthena, One Hand Quicken is already provided when LK is linked(and have two hand quicken lv 10).

So the edits below are just for the second request.

Open src/map/skill.c

Find:

int skill_check_condition_castend(struct map_session_data* sd, short skill, short lv)
{
struct skill_condition require;
struct status_data *status;
int i;
int index[MAX_SKILL_ITEM_REQUIRE];
After ADD:

struct status_change *sc = &sd->sc;

Find and Replace the two places like that:

if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
By this:

if(require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill == LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_KNIGHT && sd->status.weapon == W_1HSWORD)) ){

 

Good Day sir!

 

im impress with your skill in this topic..

 

can i request a link modification for blacksmith?

that whenever a blacksmith is under link effect he can also use Parrying Using Axe including its same link effect? ty

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