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STATUS.conf help


Hercules

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I can't understand this status.conf...My maximum status[agi,str,luk] in my server is 500.

i want to make my character vulnerable from silence,stun,curse,etc even there status is max.

How could i make my character vulnerable??

Please explain this status.conf clearly.

// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)
pc_status_def_rate: 100
mob_status_def_rate: 100

// Required luk to gain inmunity to status changes.
// Luk increases resistance by closing the gap between natural resist and max 
// linearly. This setting indicates required luk to gain complete immunity.
// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. 
//     So 40% + (50% of 60%) = 70%
pc_luk_status_def: 300
mob_luk_status_def: 300

// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
pc_max_status_def: 100
mob_max_status_def: 100

bump..

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why not just simply drop the value for these...

// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
pc_max_status_def: 100
mob_max_status_def: 100

those description has clearly describe what it does....

what is the "thing/part" that you still dont understand with it...???

100 = player stats enable player to have 100% resist on status change..

50 = player stats only give max of 50% on status resist..

10 = player stats only give max of 10% on status resist..

0 = player stats didnt provide any status resist...

all these setting only work for stats...card effect are not affected by these settings.....

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same problem... but my server 255..

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why not just simply drop the value for these...

// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
pc_max_status_def: 100
mob_max_status_def: 100

those description has clearly describe what it does....

what is the "thing/part" that you still dont understand with it...???

100 = player stats enable player to have 100% resist on status change..

50 = player stats only give max of 50% on status resist..

10 = player stats only give max of 10% on status resist..

0 = player stats didnt provide any status resist...

all these setting only work for stats...card effect are not affected by these settings.....

ahhh.. now i understand~ tq...

Edited by c0d3z
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