shadowflow Posted August 11, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 12/08/11 Last Seen: November 24, 2014 Share Posted August 11, 2012 En mi rathena hay dos directorios en el directorio db uno es pre-re y el otro re, pero al copiar cualquiera de los dos a db sigue cargando la que esta en re, como ago para cambiar a pre-re? Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted August 11, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted August 11, 2012 src/config/renewal.h disable everything and recompile Quote Link to comment Share on other sites More sharing options...
Celsius Posted August 15, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 65 Reputation: 2 Joined: 11/14/11 Last Seen: October 25, 2024 Share Posted August 15, 2012 Traduccion de lo dicho por EvilPuncker: Ve a la carpeta src/config/renewal.h Ahi veras esto: /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills #define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied #define RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG /// renewal cast time variable cast requirement /// /// this is the value required for no variable cast-time with stats. /// formula: (DEX * 2) + INT /// default: 530 #define RENEWAL_CAST_VMIN 530 /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased #define RENEWAL_EDP Solamente es necesario que comentes las lineas con las que activas las mecanicas, las lineas que son #define y que no desees activadas solo las comentas poniendoles // antes de ellas y listo, estaran desactivas y usarias las mecanicas pre-renewal. Si lo unico que deseas son las DB pre-renewal solo deberias de desactivar la primer linea la que dice: /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas //#define RENEWAL Dejandola asi como la puse para que te lea lo de la carpeta pre-re Quote Link to comment Share on other sites More sharing options...
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