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Como usar pre-renewal


shadowflow

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En mi rathena hay dos directorios en el directorio db uno es pre-re y el otro re, pero al copiar cualquiera de los dos a db sigue cargando la que esta en re, como ago para cambiar a pre-re?

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src/config/renewal.h

disable everything and recompile

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Traduccion de lo dicho por EvilPuncker:

Ve a la carpeta src/config/renewal.h

Ahi veras esto:

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP

/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG

/// renewal cast time variable cast requirement
///
/// this is the value required for no variable cast-time with stats.
/// formula: (DEX * 2) + INT
/// default: 530
#define RENEWAL_CAST_VMIN 530

/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased
#define RENEWAL_EDP

Solamente es necesario que comentes las lineas con las que activas las mecanicas, las lineas que son #define y que no desees activadas solo las comentas poniendoles // antes de ellas y listo, estaran desactivas y usarias las mecanicas pre-renewal.

Si lo unico que deseas son las DB pre-renewal solo deberias de desactivar la primer linea la que dice:

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL

Dejandola asi como la puse para que te lea lo de la carpeta pre-re

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