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Player HP Bar


Seraph Sephiroth

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I would like to inquire the method the client uses to handle increment in player HP bar percentage status.

Or anything that is related to that process for that matter. I've been searching my head off all day, and just

did not manage to find anything useful on that topic.. It would be nice if someone could give me a little heads up.

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check out the status_heal function.

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check out the status_heal function.

Alright, I am currently diving into everything related to that function.

I do have a little question though, I read on the eAthena board that the client specifically handles

the way the player HP/SP bar (I mean the one beneath the player) gets filled in.

Now I am not so sure where to look for a solution to my problem.

You see, what I am attempting to achieve is get that display to function correctly when I set

my maximum HP to a value higher then 21.000.000/22.000.000 (not exactly sure where the limit lies).

Can this be done through editing source code in rAthena? Or is this problem solvable only through

some type of client hack?

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Anyone out there that knows something about this?

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