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Homunculus Clip, bug? or script lacking?


Santino

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I've made some custom items with bonus scripts to work, like the vendor's ring, falcon ring, novice suit, etc.

But i've got a little problem in my homunculus clip.

I can call a homunculus, do homun skills, resurrect homun, and rest, but if i unequip the homunculus clip, the homun is still there.

This is my homunculus clip item script:

8048,Homunculus_Clip,Homunculus_Clip,5,30000,10,1000,,,,2,0xFFFFFFFF,7,2,136,,1,,,{ skill "AM_CALLHOMUN",1; skill "AM_REST",1; skill "AM_RESURRECTHOMUN",1;},{},{}

I dunno what to put in the OnEquip_Script, and OnUnequip_Script.

i based that script on my vendor's ring item script that worked:

8047,Vendors_Ring,Vendors_Ring,5,30000,10,1000,,,,2,0xFFFFFFFF,7,2,136,,1,,,{ skill "MC_PUSHCART",1; skill "MC_VENDING",1; skill "MC_CHANGECART",1; },{ setcart 1; },{ setcart 0; }

what do i lack on my homunculus clip script? /hmm

SOLVED! Thanks to all of you! especially malufett! :>

8048,Homunculus_Clip,Homunculus_Clip,5,30000,10,1000,,,,2,0xFFFFFFFF,7,2,136,,1,,,{ skill "AM_CALLHOMUN",1; skill "AM_REST",1; skill "AM_RESURRECTHOMUN",1;},{},{ atcommand "@useskill 244 1 " + strcharinfo(0); }

Edited by Santino
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you can request in source section to someone write a scriptcommand to delete your homunculus or vaporize it

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oh okay thx /no1

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Hmm,

As far as I know,

Alchemist has 3 skill used to call homunculus, resurrect and rest right?

Hmm why dont you try to add some skill when the item is in use so that you dont need to modify anything else.

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ahmm, you mean to add call homun,rest,and resurrect skill on the item? yeah i'v done that. in my script =/

the problem is, when i'm unequiping it, the homun will not be gone.

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Try this..

{summon "I'm so evil!",1272,120000,"summonpls::On" + getcharid(0);},{},{getmapxy .@map$, .@x, .@y, 0; killmonster .@map$,"summonpls::On"+getcharid(0);}

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Try this..

{summon "I'm so evil!",1272,120000,"summonpls::On" + getcharid(0);},{},{getmapxy .@map$, .@x, .@y, 0; killmonster .@map$,"summonpls::On"+getcharid(0);}

Yo! Thx for this script, i've got this worked out, but there's a big problem , lol.

When i wear this clip, i summon the dark lord (1272,i'll change it later), & when unequip it disappears, yeah that's good but,

when i wear the clip, and change any of my gears, upper/mid/lower, it summons another Dark Lord. lol, everytime i changed gears. lol dark lords are spawning XD

/pif

Edited by Santino
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Try to set the script onEquip instead, it's the second item script field.

{},{summon "I'm so evil!",1272,120000,"summonpls::On" + getcharid(0);},{getmapxy .@map$, .@x, .@y, 0; killmonster .@map$,"summonpls::On"+getcharid(0);}

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Try to set the script onEquip instead, it's the second item script field.

{},{summon "I'm so evil!",1272,120000,"summonpls::On" + getcharid(0);},{getmapxy .@map$, .@x, .@y, 0; killmonster .@map$,"summonpls::On"+getcharid(0);}

Thx Bro's! :)

hmm, if i'm right Lif (Homunculus ID) is 6001 right? i tried to changed 1272 to 6001, but nothing appears.

or it's impossible to summon a lif? /hmm

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try this

8048,Homunculus_Clip,Homunculus_Clip,5,30000,10,1000,,,,2,0xFFFFFFFF,7,2,136,,1,,,{ skill "AM_CALLHOMUN",1; skill "AM_REST",1; skill "AM_RESURRECTHOMUN",1;},{},{ atcommand "@useskill 244 1 " + strcharinfo(0); }
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try this

8048,Homunculus_Clip,Homunculus_Clip,5,30000,10,1000,,,,2,0xFFFFFFFF,7,2,136,,1,,,{ skill "AM_CALLHOMUN",1; skill "AM_REST",1; skill "AM_RESURRECTHOMUN",1;},{},{ atcommand "@useskill 244 1 " + strcharinfo(0); }

you're name says it bro! ang lufet! thx! Solved :D

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