Jump to content
  • 0

Event giving exp


Question

Posted (edited)

Hello guys, I would like to know how to the zombie not give exp because they are giving.


prontera,158,180,5 script Novice Zumbi 100,{
       mes .nn$;
       if(.evt == 1){
               if(Class == 0 && BaseLevel == 1){
                       mes "you will be taken to the event."
                       close2;
                       warp .mp$,42,369;
                       end;
               }
               else{
                       mes "Only 1 Level Apprentices may enter event.";
                       close;
               }
       }
       else{
               mes "event this closed.";
               close;
       }
end;

OnMobDead:
       set .cnt, mobcount(.mp$,"OnMobDead");
       if(.cnt == 0){
               mapannounce .mp$,"[EVENTO] Congratulations to survivors.",bc_all;
               sleep 10000;
               mapannounce .mp$,"[EVENTO] Until the NPC to receive his prize",bc_all;
               hideoffnpc "Premio#002";
               end;
       }
end;

OnHour00:
OnHour02:
OnHour04:
OnHour06:
OnHour08:
OnHour10:
OnHour12:
OnHour14:
OnHour16:
OnHour18:
OnHour20:
OnHour22:      
       announce "[EVENT] the Novice event Zombie this open.",bc_all;
       set .evt, 1;
       mapwarp .mp$,"prontera",150,150;
       hideonnpc "Premio#002";
       killmonster .mp$,"<rótulo de evento>";
       for(set .i, 5; .i > 0; set .i,.i-1){
               announce "[EVENTO] [EVENT] the Novice event will close in Zombie "+.i+" time.",bc_all;
               sleep 60000;
       }
       announce "[EVENT] Zombie Novice event closed.",bc_all;
       sleep 10000;
       mapannounce .mp$,"Novice event the Zombie began.",bc_all;
       monster .mp$,43,369,"Zumbi",1015,10,"Novice Zumbi::OnMobDead";
end;

OnInit:
       set .nn$, "[^00AC00Novice Zumbie^000000]";       // Nome do NPC
       set .mp$, "quiz_01";                            // 42 369
       hideonnpc "Premio#002";
end;

}

quiz_01,42,369,5 script Premio#002 100,{
       if(Class == 0){
               mes "[Premio]";
               mes "you will be awarded and taken to prontera sewers.";
               close2;
               getitem 501,1;
               warp "prontera",150,150;
               end;
       }
}

Edited by Beret

2 answers to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...