Beret Posted August 1, 2012 Posted August 1, 2012 (edited) Hello guys, I would like to know how to the zombie not give exp because they are giving. prontera,158,180,5 script Novice Zumbi 100,{ mes .nn$; if(.evt == 1){ if(Class == 0 && BaseLevel == 1){ mes "you will be taken to the event." close2; warp .mp$,42,369; end; } else{ mes "Only 1 Level Apprentices may enter event."; close; } } else{ mes "event this closed."; close; } end; OnMobDead: set .cnt, mobcount(.mp$,"OnMobDead"); if(.cnt == 0){ mapannounce .mp$,"[EVENTO] Congratulations to survivors.",bc_all; sleep 10000; mapannounce .mp$,"[EVENTO] Until the NPC to receive his prize",bc_all; hideoffnpc "Premio#002"; end; } end; OnHour00: OnHour02: OnHour04: OnHour06: OnHour08: OnHour10: OnHour12: OnHour14: OnHour16: OnHour18: OnHour20: OnHour22: announce "[EVENT] the Novice event Zombie this open.",bc_all; set .evt, 1; mapwarp .mp$,"prontera",150,150; hideonnpc "Premio#002"; killmonster .mp$,"<rótulo de evento>"; for(set .i, 5; .i > 0; set .i,.i-1){ announce "[EVENTO] [EVENT] the Novice event will close in Zombie "+.i+" time.",bc_all; sleep 60000; } announce "[EVENT] Zombie Novice event closed.",bc_all; sleep 10000; mapannounce .mp$,"Novice event the Zombie began.",bc_all; monster .mp$,43,369,"Zumbi",1015,10,"Novice Zumbi::OnMobDead"; end; OnInit: set .nn$, "[^00AC00Novice Zumbie^000000]"; // Nome do NPC set .mp$, "quiz_01"; // 42 369 hideonnpc "Premio#002"; end; } quiz_01,42,369,5 script Premio#002 100,{ if(Class == 0){ mes "[Premio]"; mes "you will be awarded and taken to prontera sewers."; close2; getitem 501,1; warp "prontera",150,150; end; } } Edited August 1, 2012 by Beret Quote
Euphy Posted August 1, 2012 Posted August 1, 2012 http://rathena.org/wiki/Mapflag#noexp https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/mapflag/noexp.txt Quote
Beret Posted August 1, 2012 Author Posted August 1, 2012 Thank you had forgotten this mapflag Euphy. Quote
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Beret
Hello guys, I would like to know how to the zombie not give exp because they are giving.
Edited by Beret2 answers to this question
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