Mr BrycE Posted July 24, 2012 Posted July 24, 2012 how to make npc show up when its Night or Day mode? Quote
EvilPuncker Posted July 24, 2012 Posted July 24, 2012 use OnClock + *hideonnpc "<NPC object name>"; *hideoffnpc "<NPC object name>"; or *disablenpc "<NPC object name>"; *enablenpc "<NPC object name>"; Quote
Mr BrycE Posted July 26, 2012 Author Posted July 26, 2012 - script Anne -1,{ OnInit: disablenpc "Anne Curtis"; end; OnClock0600: OnClock1800: enablenpc "Anne Curtis"; Hyrule,190,214,5 script Anne Curtis 465,{ if( pudge ) { warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to Pain's Six Paths Dungeon!!",bc_all; end; } if( countitem(6048) >= 20 && countitem(7078) >= 5 && countitem(6153) >= 1000) { delitem 6048,20; delitem 7078,5; delitem 6153,1000; set pudge, 1; warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to !!",bc_all; } else { warp "dicastes01",210,168; dispbottom "ee"; } end; } is that right? >.< bump bump... bump Quote
Arcenciel Posted July 27, 2012 Posted July 27, 2012 hyrule,190,214,5 script Anne Curtis 465,{ if( pudge ) { warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to Pain's Six Paths Dungeon!!",bc_all; end; } if( countitem(6048) >= 20 && countitem(7078) >= 5 && countitem(6153) >= 1000) { delitem 6048,20; delitem 7078,5; delitem 6153,1000; set pudge, 1; warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to !!",bc_all; } else { warp "dicastes01",210,168; dispbottom "ee"; } end; OnInit: disablenpc "Anne Curtis"; end; OnClock0600: OnClock1800: enablenpc "Anne Curtis"; end; } Did not test that at all corrected what I can tell was wrong without testing. Quote
Mr BrycE Posted July 28, 2012 Author Posted July 28, 2012 (edited) ok i will test it thank you... Question: OnInit: disablenpc "Anne Curtis"; end; OnClock0600: OnClock1800: enablenpc "Anne Curtis"; end; } onInit, is automatic disablenpc right? and when those OnCLock Triggered: when will the Anne Curtis NPC will be back to Disable NPC? Edited July 28, 2012 by Mr BrycE Quote
Arcenciel Posted July 28, 2012 Posted July 28, 2012 Actually... hyrule,190,214,5 script Anne Curtis 465,{ if( pudge ) { warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to Pain's Six Paths Dungeon!!",bc_all; end; } if( countitem(6048) >= 20 && countitem(7078) >= 5 && countitem(6153) >= 1000) { delitem 6048,20; delitem 7078,5; delitem 6153,1000; set pudge, 1; warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to !!",bc_all; } else { warp "dicastes01",210,168; dispbottom "ee"; } end; OnInit: if (isnight()) { disablenpc "Anne Curtis";} end; } You need to add two OnClocks depending on when night and day begins. For the OnClock at night, disable the npc. For the OnClock at day, enable the npc. Quote
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Mr BrycE
how to make npc show up when its Night or Day mode?
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