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Renewal Atk Formula


makraiz123

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Hey guys I just want to know you opinion about the weird renewal atk formulas. Honestly I never played a full renewal server so I really need help. I have this server and it's running on Renewal Mechanics. Because I find the new renewal atk formula kinda weird I plan to change it to the pre-renewal atk formula. So would that make my server more balanced? by the way im running a 254/120 server, 3rd jobs implemented, and a Stat Seller (which means players can max all their stats to 255). Thank You!

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If you're really asking for our opinion:

Hey guys I just want to know you opinion about the weird renewal atk formulas.

you should of posted in general discussion. However, if you wanna disable the formulas, suggest you visit https://rathena.svn....onfig/renewal.h and comment out things you don't wanna enable. Though, I think this is the part you might be interested in:

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL

For a full change of Formula changes, visit: http://ro.doddlercon.com/wiki/index.php?title=Renewal_Changes

Edited by Mysterious
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Thank you sir I will transfer this thread right away. But I just have one more question. when I comment on the #define RENEWAL? Will it change all the formulas to pre-renewal? or will it change others renewal mechanics as well?

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Thank you sir I will transfer this thread right away. But I just have one more question. when I comment on the #define RENEWAL? Will it change all the formulas to pre-renewal? or will it change others renewal mechanics as well?

It would disable all renewal formulas except for these ones:


/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP

/// renewal level modifier on damage
/// (disable by commenting the line)
/// 
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG

/// renewal cast time variable cast requirement
///
/// this is the value required for no variable cast-time with stats.
/// formula: (DEX * 2) + INT
/// default: 530
#define RENEWAL_CAST_VMIN 530

/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased
#define RENEWAL_EDP

/// renewal ASPD [malufett]
/// (disable by commenting the line)
/// 
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - agi has a greater factor to your ASPD increase
/// - there is a change in how skill/items give ASPD
/// - some skills/items ASPD bonus won't stack
#define RENEWAL_ASPD

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Okay thank you! :)

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