Please help I need this asap coz this is always getting on my mind and I'm not going to stop until I know how, and I'm currently reviewing my c++ book to regain my knowledge.
If I only know the classes which the effects are residing I could make this command.
Some other says it's from the client but when I look on some website they can customize the effect of this skills by just pasting the effects.
Visit this link and maybe some of you can crack this?. I don't know how yet but soon I will.
Function of the command: This command enables you to on and off the effect of Stormgust, MeteorStorm, Lord of Vermilion
or
this command enables you to execute the "file effects" like @sound thus making you to change the effects of some skills by just calling the files from texture/effects.
Let's start with this
RESOURCES SAMPLE:
ACMD_FUNC(effectaoe)
{
status_check_skilluse(sd->skillcast, bl, WZ_STORMGUST, 2); //what does blocklist bl do?
clif_specialeffect(&sd, 89->105, flag); // 105 effect id is no effect, 89 effect id is the Stormgust's
return 0;
}
Question
zmref
Please help I need this asap coz this is always getting on my mind and I'm not going to stop until I know how, and I'm currently reviewing my c++ book to regain my knowledge.
If I only know the classes which the effects are residing I could make this command.
Some other says it's from the client but when I look on some website they can customize the effect of this skills by just pasting the effects.
Visit this link and maybe some of you can crack this?. I don't know how yet but soon I will.
http://forum.ratemys...-effects-(wiz)/
Function of the command: This command enables you to on and off the effect of Stormgust, MeteorStorm, Lord of Vermilion
or
this command enables you to execute the "file effects" like @sound thus making you to change the effects of some skills by just calling the files from texture/effects.
Let's start with this
RESOURCES SAMPLE:
and
and
Edited by zmref0 answers to this question
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