Kurby Posted July 20, 2012 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 113 Reputation: 1 Joined: 07/15/12 Last Seen: January 5, 2013 Share Posted July 20, 2012 Patcher starts up, but doesn't read the patch? Does nothing, but lets me start game and exit.. Did I put the wrong directory or something, somewhere? Quote Link to comment Share on other sites More sharing options...
Nipsino Posted July 20, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 218 Reputation: 16 Joined: 01/24/12 Last Seen: May 24, 2015 Share Posted July 20, 2012 Which patcher are you using? If you're using Thor Patcher try deleting the .dat file, and re-patch. Quote Link to comment Share on other sites More sharing options...
Eroces Posted July 20, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 135 Reputation: 5 Joined: 06/25/12 Last Seen: September 22, 2012 Share Posted July 20, 2012 I am assuming that you are using Thor Patcher. Delete server.dat on your folder and run the patcher again to see if it really patches. Quote Link to comment Share on other sites More sharing options...
Kurby Posted July 20, 2012 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 113 Reputation: 1 Joined: 07/15/12 Last Seen: January 5, 2013 Author Share Posted July 20, 2012 (edited) I am assuming that you are using Thor Patcher. Delete server.dat on your folder and run the patcher again to see if it really patches. server.dat would be located where? Well, now it says can't get the patch? Edited July 20, 2012 by Kurby Quote Link to comment Share on other sites More sharing options...
Eroces Posted July 20, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 135 Reputation: 5 Joined: 06/25/12 Last Seen: September 22, 2012 Share Posted July 20, 2012 You should have that file in your RO folder when you run the patcher. Quote Link to comment Share on other sites More sharing options...
Kurby Posted July 20, 2012 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 113 Reputation: 1 Joined: 07/15/12 Last Seen: January 5, 2013 Author Share Posted July 20, 2012 (edited) You should have that file in your RO folder when you run the patcher. I found it, deleted it now it says failed to get patch? Anyone know? Let me know if you need any of my config.ini info, I'll gladly post it How exactly would I know if the patch worked..? It says it patched, but I still can't spawn the items I tried patching to the grf? Edited July 20, 2012 by Kurby Quote Link to comment Share on other sites More sharing options...
Eroces Posted July 20, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 135 Reputation: 5 Joined: 06/25/12 Last Seen: September 22, 2012 Share Posted July 20, 2012 Do post your config.ini Quote Link to comment Share on other sites More sharing options...
Kurby Posted July 20, 2012 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 113 Reputation: 1 Joined: 07/15/12 Last Seen: January 5, 2013 Author Share Posted July 20, 2012 (edited) Do post your config.ini I believe it does patch, but when I spawn the item it shows an unknown item..? // Thor Patcher Internal Config File // Note: any entry leaves as blank will use default value // True = 1 // False = 0 // Note that true or 1 both works fine (that's why I put "=") [url] //base_url - everything except patch files will read from here //The address should point to a directory with / at end // // example: // http://domain.com/patch/ // NOT // http://domain.com/patch // base_url=http://localhost/thor/ //notice_file - [Relative Address] //You should able to access this file by combine base_url & notice_file notice_file=http://localhost/thor/notice.html //core_file - [Relative Address] //this internal config file only store whats required, //but core_file is a remote config file that stores on your web host core_file=main.ini //TimeOut - timeout of connection in seconds //0 is default setting, leave it as 0 unless you know what you are doing! TimeOut=0 //============================= // File below is on local disk //============================= [Local] //status_file - [Relative Address] //It used to store information such as last patch id etc, status_file=server.dat //grf_file - [Relative Address] grf_file=data.grf //client_file - [Relative Address] //It's GAME EXE not patcher's client_file=MilleniumRO.exe //client_parameter - [self Explained] client_parameter=-1sak1 //----------------------------------------------------------------------- // // Below are advanced settings, it is not required for patcher to work // //----------------------------------------------------------------------- //============================= // Custom Skin controls //============================= [skin] //windows_autosize - if set to 1, window size will automatically change depend on content size windows_autosize=true //windows_mode - How should windows presented? // None - Borderless window // Single - Window cannot resized // Sizeable - ... what it says, however it can not resize when windows_autosize set to true / 1 window_style=None // Width and Height of window //windows_autosize set to 0 for this to work // Min: 1 Max: 10000 (I don't think you would need that big) window_width= window_height= // If set to true, user able to drag window by click images (background) // recommended to true especially for boarderless window window_handle_move=true // Image for background (DOES NOT READ FROM DIRECTORY OF PATCHER, the config packer will put image inside patcher too) // Support : jpg bmp // Note : patcher determine image format by filename extension, use with care! background_file=images/woa.bmp //New style of progress bar, it used image. NewProgressBar=False //Image of progress bar(only when ProgressBar set to true, currently only BMP & JPG supported) ProgressBar_back= ProgressBar_front= // how big is progress bar? (only when NewProgressBar set to false) progress_bar_width=305 progress_bar_height=11 // Position of progress bar progress_bar_left=30 progress_bar_top=495 //Custom progress bar color //Use hexadecimal of RGB [eg. #4C7D7E] //Color for back of progress bar. progress_bar_backcolor= progress_bar_backcolor_end= //Color for front of progress bar. progress_bar_barcolor= progress_bar_barcolor_end= // Status message width (the one shows what patcher currently doing) // no height status_width= // Text alignment // Left , Center , Right status_alignment=Left // Position status_left=35 status_top=508 //Color for status, in hexadecimal of RGB [eg. #123456] status_color= // control notice (News box? Mini web browser? you name it) notice_width=410 notice_height=256 notice_left=19 notice_top=208 // For start button start_normal=images/start1.png start_hover=images/start2.png start_down=images/start3.png start_left=81 start_top=482 // For Exit button exit_normal=images/Exit1.png exit_hover=images/Exit2.png exit_down=images/Exit3.png exit_left=275 exit_top=482 // for cancel button cancel_normal=images/cancel1.png cancel_hover=images/cancel2.png cancel_down=images/cancel3.png cancel_left=335 cancel_top=482 // How many custom buttons you want to create? // Can create up to 255 buttons (Plenty enough) buttons=0 // - Custom buttons - //As you can see below, it's not that hard to make custom buttons //the number after "button" is id(depends on how many you set in buttons) // Again, note that all image files will be embed into patcher. // _normal - image file when button is in normal status //button1_normal= // _hover - image file when user hover on it //button1_hover= // _down - image file when user mouse down on it //button1_down= // _left/_top - position of button //button1_left= //button1_top= // _mode - mode for button // 0 = open URL // 1 = Launch file/program // 2 = Message box // 3 = Reserved //button1_mode= // _action - depend on what you set in _mode, this may vary // ex. _mode = 0 , _action=http://google.com // which makes user open that URL address after click that button //button1_action= [star Clone] //Start button clone, I name it star clone because it's better name XD // How many buttons you wanted? // Again, up to 255 buttons=0 // very similar to custom buttons // _normal - image file when button is in normal status //button1_normal= // _hover - image file when user hover on it //button1_hover= // _down - image file when user mouse down on it //button1_down= // _left/_top - position of button //button1_left= //button1_top= // _file - Client file //button1_file= //_parameter - Client parameter //button1_parameter=-1sak1 [bGM] //Background music, leave empty to disable (mp3/mid) //Side note: Personally, I don't like background music in this kind situation, so think about players. bgm= //Loop play backgroun music? (play over and over) //Does not work for MIDI BGMLoop=False //Change volume XD (1-100) [No 0.. pointless] [MP3 ONLY] // Recommended value: 40-60 [Respect player's ears please] // Default: 100 Volume=100 //Note: This will override "bgm" entry when set! //When set, patcher will scan all mp3 in specific directory (use relative path) //It will random choose one when launch //eg. ./BGM/ BGMDir= [Misc] //Set to true if you want patcher allow to start game when unable to connect webserver Continue On Connection Fail=False //What will the window title called? Title=MilleniumRO Patcher Edited December 25, 2012 by Emistry Please use [CODEBOX] or Attachments for long contents. Quote Link to comment Share on other sites More sharing options...
Eroces Posted July 20, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 135 Reputation: 5 Joined: 06/25/12 Last Seen: September 22, 2012 Share Posted July 20, 2012 (edited) I have a different config.ini. I'm using 2.6.1.66. But if it patches, the problem might be in your client. http://rathena.org/wiki/Custom_Items Edited July 20, 2012 by Eroces Quote Link to comment Share on other sites More sharing options...
Kurby Posted July 20, 2012 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 113 Reputation: 1 Joined: 07/15/12 Last Seen: January 5, 2013 Author Share Posted July 20, 2012 (edited) I have a different config.ini. I'm using 2.6.1.66. But if it patches, the problem might be in your client. http://rathena.org/wiki/Custom_Items Hey, I just tried 2.6.1.66 it still doesn't show my item after I patch? Could you guide me through creating the patch? I have all the files.. I'm just not sure if I'm making the .thor file correctly I believe it says it patched, but I get on and spawn an item I tried patching it shows Unknown Item as apple. I got it to make the .grf, but it didn't merge it with the data.grf? Edited July 20, 2012 by Kurby Quote Link to comment Share on other sites More sharing options...
Eroces Posted July 20, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 135 Reputation: 5 Joined: 06/25/12 Last Seen: September 22, 2012 Share Posted July 20, 2012 You really don't need to merge it to your data.grf. Just edit your data.ini and make sure your client reads GRF first. [Data] 0=yourdata.grf 1=data.grf Quote Link to comment Share on other sites More sharing options...
Kurby Posted July 20, 2012 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 113 Reputation: 1 Joined: 07/15/12 Last Seen: January 5, 2013 Author Share Posted July 20, 2012 (edited) You really don't need to merge it to your data.grf. Just edit your data.ini and make sure your client reads GRF first. [Data] 0=yourdata.grf 1=data.grf [Data] 0=clientinfo.xml 1=SparklesRO.grf 2=rdata.grf 3=data.grf Still doesn't allow me to spawn the item I tried patching. Any ideas? Edited July 20, 2012 by Kurby Quote Link to comment Share on other sites More sharing options...
Chok Designer Posted December 25, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 108 Reputation: 0 Joined: 08/01/12 Last Seen: February 27, 2015 Share Posted December 25, 2012 You really don't need to merge it to your data.grf. Just edit your data.ini and make sure your client reads GRF first. [Data] 0=yourdata.grf 1=data.grf [Data] 0=clientinfo.xml 1=SparklesRO.grf 2=rdata.grf 3=data.grf Still doesn't allow me to spawn the item I tried patching. Any ideas? that is wrong.... try use edit this //grf_file - [Relative Address] grf_file=data.grf<<<<<------your server GRF Quote Link to comment Share on other sites More sharing options...
qyxz1412 Posted February 22, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 33 Reputation: 0 Joined: 12/26/12 Last Seen: March 30, 2013 Share Posted February 22, 2013 in your plist.txttry putting this1<SPACE>YOURPATCH.thor then for your next patch it should look like this 1<SPACE>YOURPATCH.thor 2<SPACE>YOURPATCH2.thor Quote Link to comment Share on other sites More sharing options...
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Kurby
Patcher starts up, but doesn't read the patch? Does nothing, but lets me start game and exit..
Did I put the wrong directory or something, somewhere?
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