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Pvp warper


Kurby

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Where would I get one or how to create one? I don't believe there's one in the NPC folder? :o

One to spawn you to PVP map and has listed # of players / # of max players?

Thank you.

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Please look correctly at that script? It's not a PVP warper, just gives information about info. Maybe the Gate Keeper though, can't find.

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You're telling me it isn't a warper, really? *sighs*

//Fight square Reception Staff (Locations below)
-    script    FSRS::fsr    -1,{
   if(strnpcinfo(4) == "pvp_y_room") {
    setarray .@Maps$[0],"pvp_y_8-1","pvp_y_8-2","pvp_y_8-3","pvp_y_8-4","pvp_y_8-5";
    setarray .@Name$[0],"Prontera","Izlude","Payon","Alberta","Morroc";
    setarray .@Limit[0],128,128,128,128,128;
   } else {
    setarray .@Maps$[0],"pvp_n_8-1","pvp_n_8-2","pvp_n_8-3","pvp_n_8-4","pvp_n_8-5";
    setarray .@Name$[0],"Sandwich","Lock on","Four Room","Under cross","Compass Room";
    setarray .@Limit[0],64,32,32,32,32;
   }
   for(set .@i,0; .@i<5; set .@i,.@i+1)
    set .@menu$, .@menu$+.@Name$[.@i]+" ["+getmapusers(.@Maps$[.@i])+" / "+.@Limit[.@i]+"]:";
   set .@menu$, .@menu$+"Cancel.";
   set .@i, select(.@menu$)-1;
   if (.@i == 5) close;
   if (getmapusers(.@Maps$[.@i]) >= .@Limit[.@i]) {
    mes "[PVP Fight Square Reception Staff]";
    mes "This map is currently full.";
   }
   else warp .@Maps$[.@i],0,0;
   close;
OnInit:
   waitingroom "Free for all",0;
end;
}
//Fight Square Reception Staff
pvp_y_room,86,85,4    duplicate(fsr)    Fight SQ Reception#f1    105
pvp_n_room,30,85,4    duplicate(fsr)    Fight SQ Reception#f2    105

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You're telling me it isn't a warper, really? *sighs*

//Fight square Reception Staff (Locations below)
-	script	FSRS::fsr	-1,{
if(strnpcinfo(4) == "pvp_y_room") {
	setarray .@Maps$[0],"pvp_y_8-1","pvp_y_8-2","pvp_y_8-3","pvp_y_8-4","pvp_y_8-5";
	setarray .@Name$[0],"Prontera","Izlude","Payon","Alberta","Morroc";
	setarray .@Limit[0],128,128,128,128,128;
} else {
	setarray .@Maps$[0],"pvp_n_8-1","pvp_n_8-2","pvp_n_8-3","pvp_n_8-4","pvp_n_8-5";
	setarray .@Name$[0],"Sandwich","Lock on","Four Room","Under cross","Compass Room";
	setarray .@Limit[0],64,32,32,32,32;
}
for(set .@i,0; .@i<5; set .@i,.@i+1)
	set .@menu$, .@menu$+.@Name$[.@i]+" ["+getmapusers(.@Maps$[.@i])+" / "+.@Limit[.@i]+"]:";
set .@menu$, .@menu$+"Cancel.";
set .@i, select(.@menu$)-1;
if (.@i == 5) close;
if (getmapusers(.@Maps$[.@i]) >= .@Limit[.@i]) {
	mes "[PVP Fight Square Reception Staff]";
	mes "This map is currently full.";
}
else warp .@Maps$[.@i],0,0;
close;
OnInit:
waitingroom "Free for all",0;
end;
}
//Fight Square Reception Staff
pvp_y_room,86,85,4	duplicate(fsr)	Fight SQ Reception#f1	105
pvp_n_room,30,85,4	duplicate(fsr)	Fight SQ Reception#f2	105

It's including the Gate Keeper in that script.. I've went to that NPC manually in game, he did nothing. Idk where to find the Gate Keeper script though?

/Edit: Lol, found it.

Edited by Kurby
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