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Experience or Drops


Question

Posted

Well I`m just wondering are there any ways to remove the "level distance (I don't know what to call)" upon obtaining experience/drops from monster who's level are far or very distant from your current level? Example the character's level is 10 then the monster's level is 70, as much as I know, you won't be able to receive the full experience of the monster unless you are level is lower or higher by 10 only of the monsters level? (I don't know if it's ten but I know there's a gap). An answer would be appreciated. Thanks in advance! :)

6 answers to this question

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Posted (edited)

Go to : rAthena/src/map/config/renewal.h

Open it

search for

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP

and comment it to

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
/// #define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// #define RENEWAL_EXP

Save and recompile your server

Edited by Ainna
Posted (edited)

Nice big help! :) Thanks ^-^

[EDIT]

Already did what you said earlier and recompiled it.. But it still, no effect. Already recompiled 3 times and still no effect. Anymore ideas? :(

Edited by Hoshi
Posted

It works. You must have missed something.

Simply test it by setting the card drop to 100%. Spawn 100 Porings, autoloot 100. Kill them and look at the cards you recieved.

If you have less than 100 cards, there might have been an error with your settings.

I am also using these settings and it works fine for me o.O

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