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Experience or Drops


Hoshi

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Well I`m just wondering are there any ways to remove the "level distance (I don't know what to call)" upon obtaining experience/drops from monster who's level are far or very distant from your current level? Example the character's level is 10 then the monster's level is 70, as much as I know, you won't be able to receive the full experience of the monster unless you are level is lower or higher by 10 only of the monsters level? (I don't know if it's ten but I know there's a gap). An answer would be appreciated. Thanks in advance! :)

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Go to : rAthena/src/map/config/renewal.h

Open it

search for

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP

and comment it to

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
/// #define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// #define RENEWAL_EXP

Save and recompile your server

Edited by Ainna
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I see I see thanks! :) Will it affect the mob database? or still it will use renewal database files?

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No it won´t effect the database.

It only changes the rate algorithms.

Edited by Ainna
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Nice big help! :) Thanks ^-^

[EDIT]

Already did what you said earlier and recompiled it.. But it still, no effect. Already recompiled 3 times and still no effect. Anymore ideas? :(

Edited by Hoshi
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It works. You must have missed something.

Simply test it by setting the card drop to 100%. Spawn 100 Porings, autoloot 100. Kill them and look at the cards you recieved.

If you have less than 100 cards, there might have been an error with your settings.

I am also using these settings and it works fine for me o.O

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Okay okay, I will try to look more about it :( btw thanks

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