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status.c::status_change_start

case SC_EDP: // [Celest]

val2 = val1 + 2; //Chance to Poison enemies.

val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)

Change the val3 as you wish.

nb if skilllv=5 => val1 = 5 => val3 = 50*6 = 300; atk will be +300%.

So you could just do val3 = 50*(val1-1) => at lvl5 == +200%, but lvl1 will give no bonus...

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