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NPC Player's Checkpoint


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3 answers to this question

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Posted

Something like this should do the trick I believe.

map,x,y,0    script    #GMDoor    45,2,2,{
end;

OnTouch:
   if(!getgroupid()) {
       donpcevent "Bouncer::OnNotCoolKid";
       end;
   }
   warp "private_map_here",x,y;
   end;
}

map,x,y,d    script    Bouncer    899,{
end;

OnNotCoolKid:
   npctalk "Stop right there! Cool kids only!";
   end;
}

Posted

Something like this should do the trick I believe.

map,x,y,0	script	#GMDoor	45,2,2,{
end;

OnTouch:
if(!getgroupid()) {
	donpcevent "Bouncer::OnNotCoolKid";
	end;
}
warp "private_map_here",x,y;
end;
}

map,x,y,d	script	Bouncer	899,{
end;

OnNotCoolKid:
npctalk "Stop right there! Cool kids only!";
end;
}

Something like this should do the trick I believe.

map,x,y,0	script	#GMDoor	45,2,2,{
end;

OnTouch:
if(!getgroupid()) {
	donpcevent "Bouncer::OnNotCoolKid";
	end;
}
warp "private_map_here",x,y;
end;
}

map,x,y,d	script	Bouncer	899,{
end;

OnNotCoolKid:
npctalk "Stop right there! Cool kids only!";
end;
}

Error but thanks for the tip I know what to do now.

It ain't a lot of work, I made it only 12 lines

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