I've been away from the community and the mapping process for too long and something that I've never really needed nor had to learn how to use was copying a mass amount of models.
How does one go about doing this?
I have a map with models that I want from it, and a new blank map that I want to transfer them to.
Is there a key sequence that I've overlooked? I hope this isn't simply copypasta one model at a time. :<
Any and all help is greatly appreciated.
Also something that I've been a little curious on but this hasn't really been a hindrance to me..
Has anyone figured out how to scale a texture like gravity does?
Such as, if you go inside Prontera houses, the rugs in front of doors are a different size than from the sizes allowed texture picker in browedit (square or rectangles made by perfect squares; only). I don't know if it's possible to completely mimic the way gravity does this but if not then it's not completely relevant, if it's not currently possible with what we have.
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Angst
I've been away from the community and the mapping process for too long and something that I've never really needed nor had to learn how to use was copying a mass amount of models.
How does one go about doing this?
I have a map with models that I want from it, and a new blank map that I want to transfer them to.
Is there a key sequence that I've overlooked? I hope this isn't simply copypasta one model at a time. :<
Any and all help is greatly appreciated.
Also something that I've been a little curious on but this hasn't really been a hindrance to me..
Has anyone figured out how to scale a texture like gravity does?
Such as, if you go inside Prontera houses, the rugs in front of doors are a different size than from the sizes allowed texture picker in browedit (square or rectangles made by perfect squares; only). I don't know if it's possible to completely mimic the way gravity does this but if not then it's not completely relevant, if it's not currently possible with what we have.
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