PewN Posted June 27, 2012 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Share Posted June 27, 2012 (edited) mes "[Party Warper]"; mes "Here you go!"; close2; set @id,getcharid(1); warpparty "prontera",150,100,@id; close; i try that code but it's not working? Edited June 27, 2012 by bVersatile Quote Link to comment Share on other sites More sharing options...
frenzmu06 Posted June 27, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 326 Reputation: 47 Joined: 04/01/12 Last Seen: February 1, 2023 Share Posted June 27, 2012 (edited) do the map of your npc has nowarp/noreturn mapflags? if yes then that would cause the prob Edited June 27, 2012 by frenzmu06 Quote Link to comment Share on other sites More sharing options...
PewN Posted June 27, 2012 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Author Share Posted June 27, 2012 (edited) sorry frenzmu i think you are correct i want to people not to warp on that map. but this src code counter my script! can i change the nowarpto to nodrop? so no error? src/map/script.c if(map[sd->bl.m].flag.noreturn || map[sd->bl.m].flag.nowarpto) return 0; but i didn't add a mapflag nowarpto on prontera how can i solve this please! btw!. already solve. thx frenzmy Edited June 27, 2012 by bVersatile Quote Link to comment Share on other sites More sharing options...
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PewN
i try that code but it's not working?
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