Oxxy Posted June 23, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Share Posted June 23, 2012 Клиент дальше выбора сервера не пускает. Захожу на Ragnarok Online(0) и всё. Тупик. Failed to connect. Сервер стоит у меня на Убунте(PC обычный), захожу с ХРюши. Какие-то предложения есть? В серверах ничего не пишет. Всё ок. Пакетверсия прописана, в пакет дб: дефолт. Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 23, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 407 Reputation: 159 Joined: 11/18/11 Last Seen: November 15, 2014 Share Posted June 23, 2012 Убунта на виртуалке? Quote Link to comment Share on other sites More sharing options...
Oxxy Posted June 23, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Author Share Posted June 23, 2012 Нет Quote Link to comment Share on other sites More sharing options...
Oxxy Posted June 24, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Author Share Posted June 24, 2012 UP? Quote Link to comment Share on other sites More sharing options...
Tiera Posted June 24, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 103 Reputation: 37 Joined: 12/15/11 Last Seen: January 10, 2020 Share Posted June 24, 2012 Может быть проблема с настройкой IP адресов сервера. Quote Link to comment Share on other sites More sharing options...
Oxxy Posted June 24, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Author Share Posted June 24, 2012 Какая именно проблема? В конфигах 127.0.0.1, коннект происходит к Логин-серверу, но дальше него не пускает. Коннекчусь по сетке. Quote Link to comment Share on other sites More sharing options...
Tiera Posted June 25, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 103 Reputation: 37 Joined: 12/15/11 Last Seen: January 10, 2020 Share Posted June 25, 2012 Давай IP сервера и компа с которого заходишь. Quote Link to comment Share on other sites More sharing options...
Oxxy Posted June 25, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Author Share Posted June 25, 2012 IP какой? Сетевой? Если внешний, то он один(КЭП ) Сетевой сервер: 192.168.1.50 Сетевой клиента: 192.168.1.33 В клиентинфо: 192.168.1.50 В конфигах сервера: 127.0.0.1 Внешний айпи: 213.168.31.254 Ах да, это мне напоминает запуск РО на Линуксе. Там дальше логин-сервера не пускает(фэйлед ту коннект), я почитал, я так понял, он коннектится к левому айпи... Но что с ХРюшей, фиг знает :C Quote Link to comment Share on other sites More sharing options...
Tiera Posted June 25, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 103 Reputation: 37 Joined: 12/15/11 Last Seen: January 10, 2020 Share Posted June 25, 2012 Внешних IP может быть и несколько на одну сетевую карту, это так к слову. Идешь и открываешь файл по пути servername/conf/subnet_athena.conf и добавляешь туда строки: subnet: 255.255.255.0:192.168.1.50:192.168.1.50 - для коннекта по локальной сети subnet: 0.0.0.0:213.168.31.254:213.168.31.254 - для коннекта через интернет. Так же необходимо будет прокинуть порты на маршрутизаторе (если таковой имеется). Quote Link to comment Share on other sites More sharing options...
Oxxy Posted June 25, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Author Share Posted June 25, 2012 (edited) ВСЕ порты у меня открыты Они никогда у меня закрытыми не бывают. Попробую твой способ. Спасибо ) -- Не помогло [status]: Connection of the account 'Oxxy' accepted. [info]: Closed connection from '192.168.1.40'. [info]: request connect - account_id:2000000/login_id1:1456908350/login_id2:367614936 [info]: Loading Char Data (2000000) А в клиенте фэйлед ту коннект... Edited June 25, 2012 by Oxxy Quote Link to comment Share on other sites More sharing options...
Tiera Posted June 25, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 103 Reputation: 37 Joined: 12/15/11 Last Seen: January 10, 2020 Share Posted June 25, 2012 Логи всех серверов при подключении дай. Quote Link to comment Share on other sites More sharing options...
Oxxy Posted June 25, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Author Share Posted June 25, 2012 (edited) Извиняюсь, за далб пост, но так мне кажется будет удобнее читать: Clientinfo.xml: <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>sakray</servertype> <extendedslot></extendedslot> <readfolder></readfolder> <connection> <display>Ragnarok Online</display> <desc></desc> <balloon></balloon> <address>192.168.1.50</address> <port>6900</port> <version>25</version> <langtype>14</langtype> <registrationweb>http://google.com</registrationweb> <aid> <admin>2000000</admin> </aid> </connection> </clientinfo> Map_athena.conf: // ______ __ __ // /\ _ \/\ \__/\ \ // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ // _ _ _ _ _ _ _ _ _ _ _ _ _ // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // //-------------------------------------------------------------- //eAthena Map-Server Configuration File //-------------------------------------------------------------- // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. //-------------------------------------------------------------- // Configuration Info //-------------------------------------------------------------- // Interserver communication passwords, set in account.txt (or equiv.) userid: --- passwd: --- // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 127.0.0.1 // Map Server Port map_port: 5121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 //Where should the map data be read from? map_cache_file: db/map_cache.dat //Where should all database data be read from? db_path: db // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: no // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: no // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved when involved // in the following (add as needed): // 1: after every successful trade // 2: after every vending transaction // 4: after closing storage/guild storage. // 8: After hatching/returning to egg a pet. // 16: After successfully sending a mail with attachment // 32: After successfully submitting an item for auction // 64: After successfully get/delete/complete a quest // NOTE: These settings decrease the chance of dupes/lost items when there's a // server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. save_settings: 127 // Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. help_txt: conf/help.txt help2_txt: conf/help2.txt charhelp_txt: conf/charhelp.txt // Scripts import: npc/scripts_main.conf // Maps: import: conf/maps_athena.conf import: conf/import/map_conf.txt Char_athena.conf: // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: --- passwd: --- // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces in the name, or guild emblems won't work client-side! server_name: --- // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: --- // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Option to force a player to create an e-mail. // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: // - Create at least 1 character // - Select 1 character // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, // the player must click 'DEL' button and register his/her NEW e-mail to enter in the game // So, default is 0, because administrator must explain to their players before to activate this option. email_creation: 0 // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. Set to 0 for unlimited. max_connect_user: 0 // Minimum GM level that is allowed to bypass the server limit of users. gm_allow_level: 99 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Character server flatfile database char_txt: save/athena.txt // Friends list flatfile database friends_txt: save/friends.txt // Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 // Starting weapon for new characters start_weapon: 1201 // Starting armor for new characters start_armor: 2301 // Starting zeny for new characters start_zeny: 0 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Log Filename char_log_filename: log/char.log // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db //NOTE: The following online listing options are only for TXT servers. // Filename of the file which receives the online players list in text online_txt_filename: online.txt // Filename of the file which receives the online players list, but in html version online_html_filename: online.html // Choose how to display online players. // (sorting operation with a lot of online players can take time on a slow computer) // 0: no sorting (default) // 1: by alphabetical order of their name // 2: by number of their zenys // 3: by their base level // 4: by their job (and job level inside the same job) // 5: by alphabetical order of their actual map location online_sorting_option: 0 // Choose which columns that you want display in the online files. Do the addition of these values: // (if value is 0, no file is done) // 1: name (just the name, no function like 'GM') // 2: job // 4: levels // 8: map name // 16: mapname and coordonates // 32: zenys // 64: name (with 'GM' if the player is a GM) // default value: 1 (only name) online_display_option: 1 // minimum GM level to display 'GM' when we want to display it (default: 1) online_gm_display_min_level: 20 // refresh time (in sec) of the html file in the explorer (default 20) online_refresh_html: 20 import: conf/import/char_conf.txt Login_athena.conf: // Athena Login Server configuration file. // Translated by Peter Kieser <[email protected]> // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // The login server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Can you use _M/_F to make new accounts on the server? new_account: yes // Account registration flood protection system // allowed_regs is the number of registrations allowed in time_allowed (in seconds) allowed_regs: 1 time_allowed: 10 // Log Filename. All operations received by the server are logged in this file. login_log_filename: log/login.log // To log the login server? // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans. log_login: yes // Indicate how to display date in logs, to players, etc. date_format: %Y-%m-%d %H:%M:%S // Indicate the minimum GM level of player that the server accepts to connection. // 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x min_level_to_connect: 0 // Starting additional sec from now for the limited time at creation of account // -1: new account are created with UNlimited time (default value) // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time) start_limited_time: -1 // Check The clientversion set in the clientinfo ? check_client_version: no // What version we would allow to connect? (if the options above is enabled..) client_version_to_connect: 20 // Store passwords as MD5 hashes instead of plaintext ? // NOTE: Will not work with clients that use <passwordencrypt> use_MD5_passwords: yes // Ipban features (SQL only) ipban.enable: yes //ipban.sql.db_hostname: 127.0.0.1 //ipban.sql.db_port: 3306 //ipban.sql.db_username: ragnarok //ipban.sql.db_password: ragnarok //ipban.sql.db_database: ragnarok //ipban.sql.codepage: //ipban.sql.ipban_table: ipbanlist // Dynamic password failure ipban system ipban.dynamic_pass_failure_ban: yes ipban.dynamic_pass_failure_ban_interval: 5 ipban.dynamic_pass_failure_ban_limit: 7 ipban.dynamic_pass_failure_ban_duration: 5 // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60. // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop. // Players will still be able to login if an ipban entry exists but the expiration time has already passed. ipban_cleanup_interval: 60 // Interval (in minutes) to execute a DNS/IP update. Disabled by default. // Enable it if your server uses a dynamic IP which changes with time. //ip_sync_interval: 10 // DNS Blacklist Blocking // If enabled, each incoming connection will be tested against the blacklists // on the specified dnsbl_servers (comma-separated list) use_dnsbl: no dnsbl_servers: dnsbl.deltaanime.net // Which account engine to use. // 'auto' selects the first engine available (txt, sql, then others) // (defaults to auto) account.engine: auto // Account data storage configuration // TXT account.txt.account_db: save/account.txt account.txt.case_sensitive: no // SQL //account.sql.db_hostname: 127.0.0.1 //account.sql.db_port: 3306 //account.sql.db_username: ragnarok //account.sql.db_password: ragnarok //account.sql.db_database: ragnarok //account.sql.codepage: //account.sql.case_sensitive: no //account.sql.account_db: login //account.sql.accreg_db: global_reg_value import: conf/inter_athena.conf import: conf/import/login_conf.txt Inter_athena.conf: // Athena InterServer configuration. // Options for both versions // Log Inter Connections, etc.? log_inter: 1 // Inter Log Filename inter_log_filename: log/inter.log // Level range for sharing within a party party_share_level: 10 // TXT version options only // Storage flatfile database, used for Karfa storage. storage_txt: save/storage.txt // Party flatfile database, for party names, members and other party info. party_txt: save/party.txt // Hotkeys flatfile database, where character skill shortcuts are stored. hotkeys_txt: save/hotkeys.txt // Guild flatfile database, for guild names, members, and other guild info. guild_txt: save/guild.txt // Pet flatfile database, for pet names, and other pet info. pet_txt: save/pet.txt // Homunculus flatfile database, for homunculus information. homun_txt: save/homun.txt // Castle flatfile database, for emperium war castles, etc. castle_txt: save/castle.txt // Status change flatfile database, for status changes that are saved between sessions. scdata_txt: save/scdata.txt // Mapserver permanent script variables ($-type) mapreg_txt: save/mapreg.txt // SQL version options only // You can specify the codepage to use in your mySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 // Global SQL settings // overriden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) sql.db_hostname: 127.0.0.1 sql.db_port: 3306 sql.db_username: root sql.db_password: --- sql.db_database: ragnarok sql.codepage: // MySQL Character SQL server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: root char_server_pw: --- char_server_db: ragnarok // MySQL Map SQL Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: root map_server_pw: --- map_server_db: ragnarok // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: root log_db_pw: --- log_db_db: ragnarok log_codepage: // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL // this is meant for people who KNOW their stuff, and for some reason want to change their // database layout. [CLOWNISIUS] // ALL MySQL Database Table names // Login Database Tables loginlog_db: loginlog // Char Database Tables char_db: char hotkey_db: hotkey scdata_db: sc_data cart_db: cart_inventory inventory_db: inventory charlog_db: charlog storage_db: storage reg_db: global_reg_value skill_db: skill interlog_db: interlog memo_db: memo guild_db: guild guild_alliance_db: guild_alliance guild_castle_db: guild_castle guild_expulsion_db: guild_expulsion guild_member_db: guild_member guild_skill_db: guild_skill guild_position_db: guild_position guild_storage_db: guild_storage party_db: party pet_db: pet friend_db: friends mail_db: mail auction_db: auction quest_db: quest // Map Database Tables item_db_db: item_db item_db2_db: item_db2 mob_db_db: mob_db mob_db2_db: mob_db2 mapreg_db: mapreg //Use SQL item_db and mob_db for the map server use_sql_db: no // Nick for sending mainchat // messages like whisper main_chat_nick: Main import: conf/import/inter_conf.txt Subnet_athena.conf: // Subnet support file // Format is: // subnet: net-submask:char_ip:map_ip // you can add more than one subnet subnet: 255.0.0.0:127.0.0.1:127.0.0.1 subnet: 255.255.255.0:192.168.1.50:192.168.1.50 Логи терминала с момента включения сервера: (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=) ( eAthena Development Team presents ) ( ______ __ __ ) ( /\ _ \/\ \__/\ \ ) ( __\ \ \_\ \ \ ,_\ \ \___ __ ___ __ ) ( /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ) ( /\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \_\.\_ ) ( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ ) ( \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ ) ( _ _ _ _ _ _ _ _ _ _ _ _ _ ) ( / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ) ( ( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) ) ( \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ ) ( ) (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=) [info]: SVN Revision: '15138'. [info]: Server supports up to '1024' concurrent connections. [info]: Char Server IP Address : '127.0.0.1' -> '127.0.0.1'. [info]: Map Server IP Address : '127.0.0.1' -> '127.0.0.1'. [info]: Console Silent Setting: 0 [status]: Memory manager initialised: log/char-server_sql.leaks (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=) ( eAthena Development Team presents ) ( ______ __ __ ) ( /\ _ \/\ \__/\ \ ) ( __\ \ \_\ \ \ ,_\ \ \___ __ ___ __ ) ( /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ) ( /\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \_\.\_ ) ( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ ) ( \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ ) ( _ _ _ _ _ _ _ _ _ _ _ _ _ ) ( / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ) ( ( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) ) ( \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ ) ( ) (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=) [info]: SVN Revision: '15138'. [info]: Server supports up to '1024' concurrent connections. [status]: Memory manager initialised: log/login-server_sql.leaks (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=) ( eAthena Development Team presents ) ( ______ __ __ ) ( /\ _ \/\ \__/\ \ ) ( __\ \ \_\ \ \ ,_\ \ \___ __ ___ __ ) ( /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ) ( /\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \_\.\_ ) ( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ ) ( \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ ) ( _ _ _ _ _ _ _ _ _ _ _ _ _ ) ( / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ) ( ( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) ) ( \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ ) ( ) (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=) [info]: SVN Revision: '15138'. [info]: Server supports up to '1024' concurrent connections. [info]: Reading configuration file conf/login_athena.conf... [status]: set login_port : 6900 [info]: Console Silent Setting: 0 [info]: Reading configuration file conf/inter_athena.conf... [info]: Reading configuration file conf/import/inter_conf.txt... [info]: Finished reading conf/import/inter_conf.txt. [info]: Finished reading conf/inter_athena.conf. [info]: Reading configuration file conf/import/login_conf.txt... [info]: Finished reading conf/import/login_conf.txt. [info]: Finished reading conf/login_athena.conf. [info]: Reading the configuration file conf/subnet_athena.conf... [status]: Read information about 2 subnetworks. [info]: Reading configuration file conf/char_athena.conf... [status]: --- server has been initialized [status]: Login server IP address : 127.0.0.1 -> 127.0.0.1 [status]: Character server IP address : 127.0.0.1 -> 127.0.0.1 [info]: Console Silent Setting: 0 [info]: Reading configuration file conf/import/char_conf.txt... [info]: Done reading conf/import/char_conf.txt. [info]: Done reading conf/char_athena.conf. [info]: Reading the configuration file conf/subnet_athena.conf... [status]: Read information about 2 subnetworks. [info]: Reading file conf/inter_athena.conf... [info]: Reading file conf/import/inter_conf.txt... [info]: Done reading conf/import/inter_conf.txt. [info]: Done reading conf/inter_athena.conf. [info]: Finished reading the char-server configuration. [info]: interserver initialize... [info]: reading file conf/inter_athena.conf... [status]: set char_server_ip : 127.0.0.1 [status]: set char_server_port : 3306 [status]: set char_server_id : root [status]: set char_server_pw : --- [status]: set char_server_db : ragnarok [info]: reading file conf/import/inter_conf.txt... [info]: done reading conf/import/inter_conf.txt. [info]: done reading conf/inter_athena.conf. [info]: Connect Character DB server.... (Character Server) [info]: Using account engine 'sql'. [status]: The login-server is ready (Server is listening on the port 6900). [status]: Using SQL dbs: no [info]: Logging item transactions to file 'log/picklog.log'. [info]: Logging gm commands to file 'log/atcommandlog.log'. [info]: Connecting to the Map DB Server.... [status]: connect success! (Map Server Connection) [status]: Loading maps (using db/map_cache.dat as map cache)... [info]: Finished reading the inter-server configuration. [info]: Initializing char server. [info]: Begin Initializing....... [status]: Chars per Account: 'Unlimited'....... [info]: Finished initilizing....... [info]: char server initialized. [info]: Cleaning the 'char' table... [info]: Cleaning the 'guild' table... [info]: Cleaning the 'guild_member' table... [info]: End of char server initilization function. [info]: open port 6121..... [status]: The char-server is ready (Server is listening on the port 6121). [status]: Loading maps (760).. [info]: Attempt to connect to login-server... [status]: Connecting to 127.0.0.1:6900 [info]: Connection request of the char-server '---' @ 127.0.0.1:6121 (account: '---', pass: 'a52d7990dfb534b95800da9484328bc5', ip: '127.0.0.1') [Notice]: Authentication accepted (account: ---, id: 1, ip: 127.0.0.1) [status]: Connection of the char-server '---' accepted. [status]: Connected to login-server (connection #5). [status]: Awaiting maps from map-server. [info]: Successfully loaded '760' maps. [status]: Done reading packet database from 'packet_db.txt'. Using default packet version: 26. [status]: Done reading '6214' entries in 'item_db.txt'. [status]: Done reading '0' entries in 'item_db2.txt'. [status]: Done reading 'item_group_db.txt'. [status]: Done reading '1' entries in 'db/item_avail.txt'. [status]: Done reading '19' entries in 'db/item_noequip.txt'. [status]: Done reading '1361' entries in 'db/item_trade.txt'. [status]: Done reading '4' entries in 'db/item_delay.txt'. [status]: Done reading '1057' entries in 'db/item_buyingstore.txt'. [status]: Done reading '660' entries in 'db/skill_db.txt'. [status]: Done reading '452' entries in 'db/skill_require_db.txt'. [status]: Done reading '445' entries in 'db/skill_cast_db.txt'. [status]: Done reading '36' entries in 'db/skill_castnodex_db.txt'. [status]: Done reading '84' entries in 'db/skill_nocast_db.txt'. [status]: Done reading '76' entries in 'db/skill_unit_db.txt'. [status]: Done reading '145' entries in 'db/produce_db.txt'. [status]: Done reading '136' entries in 'db/create_arrow_db.txt'. [status]: Done reading '207' entries in 'db/abra_db.txt'. [status]: Done reading '992' entries in 'db/mob_db.txt'. [status]: Done reading '0' entries in 'db/mob_db2.txt'. [status]: Done reading '0' entries in 'db/mob_avail.txt'. [status]: Done reading 'mob_branch.txt'. [status]: Done reading 'mob_poring.txt'. [status]: Done reading 'mob_boss.txt'. [status]: Done reading 'mob_pouch.txt'. [status]: Done reading 'mob_chat_db.txt'. [status]: Done reading '5492' entries in 'db/mob_skill_db.txt'. [status]: Done reading '0' entries in 'db/mob_skill_db2.txt'. [status]: Done reading '6' entries in 'db/mob_race2_db.txt'. [status]: Done reading 'exp.txt'. [status]: Done reading '2181' entries in 'db/skill_tree.txt'. [status]: Done reading 'attr_fix.txt'. [status]: Done reading 'statpoint.txt'. [status]: Done reading '1' entries in 'conf/motd.txt'. [status]: Done reading '75' entries in 'db/job_db1.txt'. [status]: Done reading '74' entries in 'db/job_db2.txt'. [status]: Done reading '3' entries in 'db/size_fix.txt'. [status]: Done reading '5' entries in 'db/refine_db.txt'. [status]: Done reading '34' entries in 'db/castle_db.txt'. [status]: Done reading '15' entries in 'db/guild_skill_tree.txt'. [status]: Done reading '58' pets in 'pet_db.txt'. [status]: Done reading '0' pets in 'pet_db2.txt'. [status]: Done reading '8' entries in 'db/homunculus_db.txt'. [status]: Done reading '99' levels in 'exp_homun.txt'. [status]: Done reading '56' entries in 'db/homun_skill_tree.txt'. [status]: Done reading '44' entries in 'db/mercenary_db.txt'. [status]: Done reading '118' entries in 'db/mercenary_skill_db.txt'. [status]: Done reading '1703' entries in 'quest_db.txt'. [info]: Done loading '12801' NPCs: -'3050' Warps -'187' Shops -'9564' Scripts -'3926' Spawn sets -'41060' Mobs Cached -'0' Mobs Not Cached [status]: Event 'OnInit' executed with '1451' NPCs. [status]: Server is 'ready' and listening on port '5121'. [status]: Attempting to connect to Char Server. Please wait. [status]: Connecting to 127.0.0.1:6121 [status]: Logging in to char server... [status]: Successfully logged on to Char Server (Connection: '5'). [status]: Sending maps to char server... [status]: Event 'OnInterIfInit' executed with '0' NPCs. [status]: Event 'OnInterIfInitOnce' executed with '31' NPCs. [status]: Map-Server 0 connected: 760 maps, from IP 127.0.0.1 port 5121. [status]: Map-server 0 loading complete. [status]: Map Server is now online. [info]: Received Fame List of '0' characters. [status]: Request for connection of Oxxy (ip: 192.168.1.40). [Notice]: Authentication accepted (account: Oxxy, id: 2000000, ip: 192.168.1.40) [status]: Connection of the account 'Oxxy' accepted. [info]: Closed connection from '192.168.1.40'. [info]: request connect - account_id:2000000/login_id1:336603609/login_id2:1933832791 [info]: Loading Char Data (2000000) [status]: Request for connection of Oxxy (ip: 192.168.1.40). [Notice]: Authentication accepted (account: Oxxy, id: 2000000, ip: 192.168.1.40) [status]: Connection of the account 'Oxxy' accepted. [info]: Closed connection from '192.168.1.40'. [info]: request connect - account_id:2000000/login_id1:1456908350/login_id2:367614936 [info]: Loading Char Data (2000000) [status]: Request for connection of Oxxy (ip: 192.168.1.40). [Notice]: Authentication accepted (account: Oxxy, id: 2000000, ip: 192.168.1.40) [status]: Connection of the account 'Oxxy' accepted. [info]: Closed connection from '192.168.1.40'. [info]: request connect - account_id:2000000/login_id1:850209353/login_id2:1410768480 [info]: Loading Char Data (2000000) [status]: Request for connection of Oxxy (ip: 192.168.1.40). [Notice]: Authentication accepted (account: Oxxy, id: 2000000, ip: 192.168.1.40) [status]: Connection of the account 'Oxxy' accepted. [info]: Closed connection from '192.168.1.40'. [info]: request connect - account_id:2000000/login_id1:342203371/login_id2:1199728128 [info]: Loading Char Data (2000000) [status]: Request for connection of Oxxy (ip: 192.168.1.40). [Notice]: Authentication accepted (account: Oxxy, id: 2000000, ip: 192.168.1.40) [status]: Connection of the account 'Oxxy' accepted. [info]: Closed connection from '192.168.1.40'. [info]: request connect - account_id:2000000/login_id1:1645754549/login_id2:1473783815 [info]: Loading Char Data (2000000) Edited June 25, 2012 by Oxxy Quote Link to comment Share on other sites More sharing options...
Tiera Posted June 25, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 103 Reputation: 37 Joined: 12/15/11 Last Seen: January 10, 2020 Share Posted June 25, 2012 А что пишет чар и мап и сервер на попытку подключится? Quote Link to comment Share on other sites More sharing options...
Oxxy Posted June 25, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Author Share Posted June 25, 2012 Ничего, я фулл лог серверов скинул Quote Link to comment Share on other sites More sharing options...
Tiera Posted June 25, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 103 Reputation: 37 Joined: 12/15/11 Last Seen: January 10, 2020 Share Posted June 25, 2012 Как бы разбирать сложновато. Все одним текстом, так же тут поддержка rA а не eA. Quote Link to comment Share on other sites More sharing options...
Oxxy Posted June 25, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Author Share Posted June 25, 2012 Одним текстом т.к запуск через терминал ) Я даже не знаю, как загрузить по очереди. А разницы в поддержки нету. Тут 99% с еА, да и рА = еА с реневалом и 3 профами. Quote Link to comment Share on other sites More sharing options...
Tiera Posted June 25, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 103 Reputation: 37 Joined: 12/15/11 Last Seen: January 10, 2020 Share Posted June 25, 2012 rA поддерживает новые клиенты 2012-04-10 к примеру а eA нет. Quote Link to comment Share on other sites More sharing options...
Oxxy Posted June 26, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Author Share Posted June 26, 2012 Эх, ладно, клоуз тему. Нету ответа, да и я его скорее всего знаю. Он звучал выше, где было про Линукс. Quote Link to comment Share on other sites More sharing options...
Never Posted June 28, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 0 Joined: 06/17/12 Last Seen: September 17, 2012 Share Posted June 28, 2012 Попробуйте в char_athena выставить - char_ip: 213.168.31.254, в map_athena - char_ip: 192.168.1.50 map_ip: 213.168.31.254 . Quote Link to comment Share on other sites More sharing options...
Oxxy Posted June 28, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Author Share Posted June 28, 2012 Зачем? Это айпишники для коннекта серверов между друг другом Quote Link to comment Share on other sites More sharing options...
Never Posted June 28, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 0 Joined: 06/17/12 Last Seen: September 17, 2012 Share Posted June 28, 2012 (edited) Зачем? Это айпишники для коннекта серверов между друг другом Один внутрисетевой, а другой внешний айпи сервера? Мне в подобном случае это помогло. Edited June 28, 2012 by Never Quote Link to comment Share on other sites More sharing options...
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