Malice Micer Posted June 22, 2012 Posted June 22, 2012 Instead of cash player will receive GOLD and will decrease gold when killed - script PvP_System -1,{ OnPCKillEvent: if(strcharinfo(3) != "pvp_y_1-2") end; if(@LastKilled == killedrid) end; set .@Killer,getcharid(3); set .@Killed,killedrid; detachrid; if(attachrid(.@Killed)){ if(#CASHPOINTS){ dispbottom "You Lost 1 Cash Point from "+rid2name(.@Killer); set #CASHPOINTS,#CASHPOINTS-1; emotion e_sob,1; detachrid; if(attachrid(.@Killer)){ dispbottom "You Gained 1 Cash Points from "+rid2name(.@Killed); emotion e_meh,1; set #CASHPOINTS,#CASHPOINTS+1; set @LastKilled,.@Killed; attachnpctimer; initnpctimer; } } else { emotion e_sob,1; detachrid; if(attachrid(.@Killer)){ dispbottom "Sorry no cash points on the "+rid2name(.@Killed); emotion e_meh,1; set @LastKilled,.@Killed; attachnpctimer; initnpctimer; } } } end; OnTimer180000: set @LastKilled,0; stopnpctimer; detachnpctimer; end; } Quote
Lanz Posted June 22, 2012 Posted June 22, 2012 Try This - script PvP_System -1,{ OnPCKillEvent: if(strcharinfo(3) != "pvp_y_1-2") end; if(@LastKilled == killedrid) end; set .@Killer,getcharid(3); set .@Killed,killedrid; detachrid; if(attachrid(.@Killed)){ if(countitem(969)){ dispbottom "You Lost 1 Gold from "+rid2name(.@Killer); delitem 969,1; emotion e_sob,1; detachrid; if(attachrid(.@Killer)){ dispbottom "You Gained 1 gold from "+rid2name(.@Killed); emotion e_meh,1; getitem 969,1; set @LastKilled,.@Killed; attachnpctimer; initnpctimer; } } else { emotion e_sob,1; detachrid; if(attachrid(.@Killer)){ dispbottom "Sorry no gold on the "+rid2name(.@Killed); emotion e_meh,1; set @LastKilled,.@Killed; attachnpctimer; initnpctimer; } } } end; OnTimer180000: set @LastKilled,0; stopnpctimer; detachnpctimer; end; } Quote
Malice Micer Posted June 22, 2012 Author Posted June 22, 2012 does it check if the player has a gold in his storage? Quote
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Malice Micer
Instead of cash player will receive GOLD and will decrease gold when killed
2 answers to this question
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