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Coins to coins changer...


Question

Posted (edited)

I'm trying to make a coins to coins ex-changer but it doesn't work..

NPC should be like this:

25 Poring Coins = 1 Bronze Coin

5 Bronze Coins = 1 Silver Coin

5 Silver Coins = 1 Gold Coin

5 Gold Coins = 1 Platinum coin.

Then..

The NPC will ask the user how many coins he wants to exchange.

My Script:

prontera,158,326,4 script Event Coin Changer 822,{
mes "[Event Coins Changer]";
mes "Hi ^ff8000"+strcharinfo(0)+"^000000, I can exchange your coins to higher coins.";
mes "25 Poring Coins(PC)+ = 1 Bronze Coin(BC)";
mes "5 Bronze Coin(BC) = 1 Silver Coin(SC)";
mes "5 Silver Coin(SC) = 1 Gold Coin(GC)";
mes "5 Gold Coin(GC) = 1 Platinum Coin(Plat)";
mes "What would you like to do?";
switch(select("25PC = 1BC","5BC = 1SC","5SC = 1GC","5GC = 1Plat",)) {

case 1:
 if (countitem(7539) < 25) goto L_NE;
 delitem 7539,25;
 getitem 673,1;
 close;
case 2:
 if (countitem(673) < 5) goto L_NE;
 delitem 673,5;
 getitem 675,1;
 close;
case 3:
 if (countitem(675) < 5) goto L_NE;
 delitem 675,5;
 getitem 671,1;
 close;
case 4:
 if (countitem(675) < 5) goto L_NE;
 delitem 675,5;
 getitem 671,1;
 close;
}
}

Now i want to add the NPC Will ask how many coins he/she wants to exchange..

Edited by .- Versiglia -.

2 answers to this question

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Posted (edited)

try this and sorry for my english.


prontera,158,326,4 script Event Coin Changer 822,{
mes "[Event Coins Changer]";
mes "Hi ^ff8000"+strcharinfo(0)+"^000000, I can exchange your coins to higher coins.";
mes "25 Poring Coins(PC)+ = 1 Bronze Coin(BC)";
mes "5 Bronze Coin(BC) = 1 Silver Coin(SC)";
mes "5 Silver Coin(SC) = 1 Gold Coin(GC)";
mes "5 Gold Coin(GC) = 1 Platinum Coin(Plat)";
mes "What would you like to do?";
next;
switch(select("PC to BC","BC to SC","SC to GC","GC to Plat",)) {

case 1:
mes "How many you want to exchange?";
next;
input .@count;
if (.@count == 0) close; // optional: if player enter 0 script will terminate
if (countitem(7539) < .@count*25) goto L_NE;
delitem 7539,.@count*25;
getitem 673,.@count;
close;
case 2:
mes "How many you want to exchange?";
next;
input .@count;
if (.@count == 0) close; // optional: if player enter 0 script will terminate
if (countitem(673) < .@count*5) goto L_NE;
delitem 673,.@count*5;
getitem 675,.@count;
close;
case 3:
mes "How many you want to exchange?";
next;
input .@count;
if (.@count == 0) close; // optional: if player enter 0 script will terminate
if (countitem(675) < .@count*5) goto L_NE;
delitem 675,.@count*5;
getitem 671,.@count;
close;
case 4:
mes "How many you want to exchange?";
next;
input .@count;
if (.@count == 0) close; // optional: if player enter 0 script will terminate
if (countitem(671) < .@count*5) goto L_NE;
delitem 671,.@count*5;
getitem 677,.@count;
close;
}

L_NE:
mes "You don't have that coin enough.";
close;
}

Edited by volk
  • Upvote 1
Posted

Thanks for this :)

Btw, 1 more thing, I want to also make a vice versa for this. if you can also help me with that, Much appreciated :))

Thank you so much! :)

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